if you have your map open in hammer, just go to your map proportions, where you set the skybox and such. The min and max fade distance you set there is default for all your props.
if you then have some props that are disappearing to soon you can play around with the fadescale(0 if you dont want the prop to fade at all) or just override the values.
this way you dont have to go in and set fade distances for each object seperatly.
probably one of the best things you can do to give your map an fps boost!
func_lod kinda makes your func_detail work behave like props. so there ya go.
edit: I was wrong, the entries at world spawn are measured in pixels, not distance. Thats a shame ... would've been too easy
