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Downhill 



Map Version:  
Released: 10-01-2009 
Last Update: 11-09-2009 
Gadget
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This is the map I had initially begun for the Payload Contest over a year ago. The layout seems to be quite well balanced so I decided to start detailing and finish it over the next months.

So here's the first beta release of the map.


Special Thanks to:
* FLOOR_MASTER and 2fort2furious.com // for playtesting and feedback
* Fabian 'Acumen' Schmidt // for custom models
* A Boojum Snark // for the prop library
* a1freesoundeffects.com // for free sound file: tugboathorn.wav
* Everyone who submitted feedback


Custom Models by Fabian 'Acumen' Schmidt:
* models/custom/bollard_32.mdl // 777 polys
* models/custom/bollard_64.mdl // 777 polys
* models/custom/bollard_skybox.mdl // skybox version of bollard_64, 777 polys
* models/custom/anemometer_a.mdl // dynamic model, with pole, 1800 polys
* models/custom/anemometer_b.mdl // dynamic model, with wall bracket, 1800 polys
* models/custom/crane_lod_skybox.mdl // HL2 model, converted for 3D skybox, 3600 polys


You can find older screenshots and information in this [ame="http://forums.tf2maps.net/showthread.php?t=3810"]thread[/ame].


Changelog

BETA 1 [Nov 9 / 2009]
* Switched to cp_well sky and lighting
* More detailing
* Added custom models
* Added custom water
* Cubemaps

ALPHA 4 [Oct 25 / 2009]
* Added custom soundscapes
* More detailing
* Added more direction signs

ALPHA 3 [Oct 1 / 2009]
* Started detailing phase

ALPHA 2 [Nov 15 / 2008]
* Totally new layout

ALPHA 1 [Oct 9 / 2008]
* First public release for gameplay testing



Old 10-01-2009, 06:12 PM   #1
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I'm glad to see this progressing beyond a2fixed without any layout/timer changes. It's very well-balanced as is and has had a place in 2f2f's regular rotation for months.
 
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Old 10-01-2009, 06:14 PM   #2
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OMG Its back! I fucking <3 you!

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Old 10-01-2009, 06:54 PM   #3
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Yummy! Can't wait to see this mature.
 
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Old 10-02-2009, 07:19 AM   #4
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Played this map a ton glad to see it finally get more color then grey.
 
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Old 10-02-2009, 11:45 AM   #5
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Looks very good although i'd advise maybe a tad more cover in places like screeny 1 and 3.

Hope this helps
 
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Old 10-02-2009, 03:24 PM   #6
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Looks nice, layout looks solid and fun, detailing is nice without being overpowering and it's payload. What more could you ask for?

Also, I think it would be super awesome if you wanted to challenge yourself with your own custom bomb explosion for the final cap. Possible make the two pillars ontop of the cap hole area collapse into the hole and pull that whole crane structure with it, it would look badass and you could have the crane hit the train from above which causes it to explode.

Awesome but hard work.

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Old 10-02-2009, 04:22 PM   #7
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Hmm good idea
 
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Old 10-25-2009, 04:53 PM   #8
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* Updated to Alpha 4 with more details, directions signs and custom soundscapes.

Please let me know your opinions on the locations of directions signs and on the soudscapes (any sounds too loud or too quiet?).

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Old 11-09-2009, 09:10 AM   #9
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* Updated to Beta 1 with more details, a few custom models by Acumen, custom water and cubemaps. Also changed the sky and lighting to cp_well's settings.

Here's more screenshots:


Plans for the next release:
* More detailing
* Optimization

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Last edited by Gadget; 11-09-2009 at 10:14 AM.
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