Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
Ankh
L3: Junior Member
Ankh's Avatar

Map Name: Quantum
 

Map Version:
 

Released: 10-04-2009
 

Last Update: 11-04-2009
 
Servers Running This Map
via tf2stats.net
Gametype:


Screenshots
                   
Arrow Quantum

The old layout was unsatisfactory, so Longhaul has been redone from the ground up with a brand new name to go with it.
Enter: CP_Quantum

Named for the function of the two doomsday devices adorning either base, each built by a team looking to control the other, as well as the radar tower in the middle.

Ze Credits so far:
Valve for TF2, the alpine theme, and Hammer
A Boojum Snark for his amazing entity and gametype libraries
SWATY for some excellent aid in map optimization, providing me with a place to have it hosted and general tips, greatly improving the quality of the map.
IcyEyes for some great feedback and useful advice
Changelog
Longhaul_A0 to Quantum_A2:
-It's pretty much a new map. the old design wasn't working nearly as well as I wanted

A2 to A3:
-Highest floor of bases removed
-shipping containers added to lower base entrance
-roughly 75% texturing done
-some detail added
-death pits removed or replaced
-sniper towers made into decks
-more cover added to outdoor areas
-Passage to mid rerouted
-more satellite dishes added to mid tower
-spytech devices converted into custom models (not skinned yet)

Old 10-04-2009, 05:28 AM   #1
Engineer
The Welcomer...
 
Engineer's Avatar
 
Engineer is offline
Posts: 978
Thanks: 460
Thanked: 322

Default

It was boring and long as CTF, but its really great, that you remade it to CP.
__________________

  Reply With Quote

Old 10-04-2009, 05:37 AM   #2
Ankh
L3: Junior Member
 
Ankh's Avatar
 
Ankh is offline
Posts: 111
Thanks: 32
Thanked: 41

Default

yeah, hopefully this should be a bit more intense, and hopefully when the layout's done I can go back and make the CTF not suck either
__________________
KOTH_Cornucopia
  Reply With Quote

Old 10-04-2009, 08:55 AM   #3
Nerdboy
( ´_ゝ`)フーン
 
Nerdboy's Avatar
 
Nerdboy is offline
Posts: 2,012
Thanks: 314
Thanked: 786
Blog Entries: 2

Default

Quote:
-Underground Removed (mostly)
Not the underground! How will engineers set up teleporters in the enemy base now?
  Reply With Quote

Old 10-04-2009, 12:13 PM   #4
Mr.Blob
L4: Senior Member
 
Mr.Blob's Avatar
 
Mr.Blob is offline
Posts: 316
Thanks: 217
Thanked: 82

Default

Oo, very nice. I think it's alot nicer than the ctf version
__________________
Goldnight (PL)
  Reply With Quote

Old 10-04-2009, 02:17 PM   #5
Ankh
L3: Junior Member
 
Ankh's Avatar
 
Ankh is offline
Posts: 111
Thanks: 32
Thanked: 41

Default

Quote:
Originally Posted by Nerdboy View Post
Not the underground! How will engineers set up teleporters in the enemy base now?
by being ninjas. simple as that
__________________
KOTH_Cornucopia
  Reply With Quote

Old 10-04-2009, 02:41 PM   #6
absurdistof
Thunderclap is return :o
 
absurdistof's Avatar
 
absurdistof is offline
Posts: 1,005
Thanks: 311
Thanked: 296
Blog Entries: 5

Default

I like the 5cp gametype change, it could give all of the map routes the attention they deserve
  Reply With Quote

Old 10-04-2009, 06:52 PM   #7
Seba-079
L?: Tricycletops
 
Seba-079's Avatar
 
Seba-079 is offline
Posts: 562
Thanks: 284
Thanked: 250

Default

Holy hell, this looks be-a-ut-i-ful. I especially love the RED (final?) cap, some slick work there, sir.
__________________
Quote:
Originally Posted by supersandvich
seba i could just pull the whole toenail off; LOL UNTHINK THAT GUYS
Advection | Capricorn | Flash
  Reply With Quote
The Following User Says Thank You to Seba-079 For This Useful Post:

Old 10-04-2009, 07:11 PM   #8
Ankh
L3: Junior Member
 
Ankh's Avatar
 
Ankh is offline
Posts: 111
Thanks: 32
Thanked: 41

Default

thank you! hopefully I'll get some testing done fairly soon
__________________
KOTH_Cornucopia
  Reply With Quote

Old 10-16-2009, 04:17 AM   #9
Ankh
L3: Junior Member
 
Ankh's Avatar
 
Ankh is offline
Posts: 111
Thanks: 32
Thanked: 41

Default On lack of changes

The few of you on whose radars this has blipped may be wondering why this hasn't been updated lately. There's basically one reason for that:
OK, basically what's happening right now is Longhaul is being almost completely redone. The map as it stands, while pretty is inefficient and doesn't play out very well at all, in any game mode. So I decided to redo it, theme, layout and all are being changed - you won't even recognize it as the same map.
Indeed the next release will probably coincide with a name change to avoid confusion.

This new version will remain 5CP, retain the vertical emphasis, but as i said, it's basically a new map.
I'm debating, in fact whether to just make a new thread for it and delete the current two.

Any ideas regarding such a change? should I make a new thread? Is there a procedure in place for this? Are there any name ideas?
Do reply.
__________________
KOTH_Cornucopia
  Reply With Quote
Comment

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 05:12 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger