- Aug 13, 2009
- 52
- 3
Hello and this is my first public map ever for tf2,
CP-Soledad
A 4-cp linier point game set in a gravelpit-metal theme, i hope to use contrasts of hight and space to create an interesting and most importantly fun tf2 map.
No backstory, you can make one up lol, but red and blue are basically facing each other off at each end of a canyon. As the game progress from tight intense meele combat at the start to a grand arena of sorts for the final showdown and the final cap.
Blue must cap the first point in a tight conflict before having branching objectives for the next 2 open caps. One they have been taken the final point become open. as you can virtually see all of the final caps, this makes noting certain and the balance keep shifting
This is still in progress and not yet ready for gametesting(shock, not yet playtested) and so noting at all is final, like the layout and definitely the detailing, which is sorely lacking
Note that the light is ugly and simply put to cast away its evil brother, and you can build in spawns, and it is probably possible to jump outta the map. It does technically work, but is probably horribly unbalanced, well thats what game days are for
Have fun, and please any helpful feedback would be greatly appreciated
CP-Soledad
A 4-cp linier point game set in a gravelpit-metal theme, i hope to use contrasts of hight and space to create an interesting and most importantly fun tf2 map.
No backstory, you can make one up lol, but red and blue are basically facing each other off at each end of a canyon. As the game progress from tight intense meele combat at the start to a grand arena of sorts for the final showdown and the final cap.
Blue must cap the first point in a tight conflict before having branching objectives for the next 2 open caps. One they have been taken the final point become open. as you can virtually see all of the final caps, this makes noting certain and the balance keep shifting
This is still in progress and not yet ready for gametesting(shock, not yet playtested) and so noting at all is final, like the layout and definitely the detailing, which is sorely lacking
Note that the light is ugly and simply put to cast away its evil brother, and you can build in spawns, and it is probably possible to jump outta the map. It does technically work, but is probably horribly unbalanced, well thats what game days are for
Have fun, and please any helpful feedback would be greatly appreciated
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