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Kanye 



Map Version: Alpha 
Type: CP
Released: 12-15-2010 
Last Update: 01-22-2011 
Lancey
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Kanye was designed as a spur the moment 5CP map. Func_door or Ardy from the Cafe of Broken Dreams was looking for some maps to put up for their weekly Tuesday night test. I said that I'd make one. Kanye was designed in two and a half hours.

The map moves between a ravine like middle to large height disparities and close battles in a relatively small map. Expect a lot of push and pull.

Note to self: submit by May 11th

Special Thanks:
A Boojum Snark for the Ultimate Gamemode Prefabs
Func_door/Ardy for the idea
The Cafe of Broken Dreams for initial playtesting


Changelog

A7
- Adjusted spawnroom layout.
- Completely changed the lower route at last.
- Fixed your OCD.
- Fixed the railings on the catwalk near the building near second.
- Removed the clutter props

A6
- Added player clipping to some doorways that could be stuck on.
- Adjusted the cover near last.
- Flooded the area around second.
- Removed some clutter props that discourage

A5
- Added cubemaps.
- Added an extra healthkit.
- Changed spawn times on both teams.
- Fixed some visual problems that occurred when remaking last.
- Increased the capture time of the second control point.

A4
- Overhaul of last area.

A3
- Added some railings to the balcony over the second point.
- Adjusted spawn times.
- Adjusted point capture times.
- Changed the doors at the forward resupplies to show a "no entry" sign.
- Made several changes to the last point.
--> Added railings around the deathpit at the last point.
--> Added additional signs around the last point.
--> Added a new route from last to second.
--> Made the closest route to the last point less appealing.
- Made several changes to the middle point.
--> Added player clipping around the barrels at the middle point.
--> Added a couple of sheds to distinguish team sides.
--> Reversed the "battlements" near the buildings at the middle point.
--> Scaled up the water under the middle point.



Old 12-15-2010, 05:04 PM   #1
Moose
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This is a bad map
 
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Old 12-15-2010, 05:15 PM   #2
Snacks
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Meh, its alright, I guess.

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Old 12-15-2010, 05:36 PM   #3
nik
҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏̐̑̒̓ ̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕&
 
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Put your diamonds in the sky if you feel the vibe.

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Old 12-15-2010, 06:48 PM   #4
grazr
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Looks even more confined than axle, i'm not sure that's a good thing. Open it up and add some cliff ledges.

Why kanye?

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Old 12-15-2010, 07:22 PM   #5
Lancey
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Because I was really happy for myself, and I was going to let myself finish, but then I remembered that Boojum's two hour map was the greatest map of all time.

Also because Facebook said so.

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Old 12-16-2010, 02:30 PM   #6
Yacan1
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OH MY GOD!! (my steam name is: Lev.98.99 Kanye Wes(t) ) werid. I like the map though

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Old 12-16-2010, 09:26 PM   #7
Snacks
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a1a:

Kind of weird that the second forward spawn (at the mid), you spawn in a room of the opposite team color.

Also, signs outside the forward spawns would be nice.

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Old 12-16-2010, 10:10 PM   #8
Lancey
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The opposite team color is due in part to the way I think naturally leading me out the door on the left. I kept running toward my own control points when I was testing alone, so I switched the two spawns. I'll add the signs, though.

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Old 12-18-2010, 02:28 PM   #9
Aftershockpivot
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Have the decency to use a .zip file.
 
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