Kanye was designed as a spur the moment 5CP map. Func_door or Ardy from the Cafe of Broken Dreams was looking for some maps to put up for their weekly Tuesday night test. I said that I'd make one. Kanye was designed in two and a half hours.
The map moves between a ravine like middle to large height disparities and close battles in a relatively small map. Expect a lot of push and pull.
Note to self: submit by May 11th
Special Thanks:
A Boojum Snark for the Ultimate Gamemode Prefabs
Func_door/Ardy for the idea
The Cafe of Broken Dreams for initial playtesting
Changelog
A7
- Adjusted spawnroom layout.
- Completely changed the lower route at last.
- Fixed your OCD.
- Fixed the railings on the catwalk near the building near second.
- Removed the clutter props
A6
- Added player clipping to some doorways that could be stuck on.
- Adjusted the cover near last.
- Flooded the area around second.
- Removed some clutter props that discourage
A5
- Added cubemaps.
- Added an extra healthkit.
- Changed spawn times on both teams.
- Fixed some visual problems that occurred when remaking last.
- Increased the capture time of the second control point.
A4
- Overhaul of last area.
A3
- Added some railings to the balcony over the second point.
- Adjusted spawn times.
- Adjusted point capture times.
- Changed the doors at the forward resupplies to show a "no entry" sign.
- Made several changes to the last point.
--> Added railings around the deathpit at the last point.
--> Added additional signs around the last point.
--> Added a new route from last to second.
--> Made the closest route to the last point less appealing.
- Made several changes to the middle point.
--> Added player clipping around the barrels at the middle point.
--> Added a couple of sheds to distinguish team sides.
--> Reversed the "battlements" near the buildings at the middle point.
--> Scaled up the water under the middle point.
Because I was really happy for myself, and I was going to let myself finish, but then I remembered that Boojum's two hour map was the greatest map of all time.
Also because Facebook said so.
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The opposite team color is due in part to the way I think naturally leading me out the door on the left. I kept running toward my own control points when I was testing alone, so I switched the two spawns. I'll add the signs, though.