Old 01-22-2010, 06:30 AM  
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Tied for Fifth Place with Aly's Cloudburst

Reconnaissance! Espionage! Telecommunications!

RED and BLU find themselves in the midst of a scandal. Each team...
 
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Old 01-28-2010, 10:17 PM   #10
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looks wonderful, but is the lighting REALLY bright, like drugstore bright on purpose?

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Old 01-28-2010, 10:20 PM   #11
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I don't think it's that bright. It's just the contrast between inside and out.
 
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Old 01-28-2010, 10:25 PM   #12
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I gotta admit, this looks like a really fun layout to play in; it's not hard on the eyes either!
 
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Old 01-28-2010, 11:17 PM   #13
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I loooove the architecture of this map. The direct route to the intel also rocks.
This strikes me as another rape sentry spot:


I also think the map could use a couple more signs directing gameplay. It was difficult to spot the air duct entrance and the path to get up on that bridge in the center.
 
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Old 01-29-2010, 12:04 AM   #14
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Ze map, she is great fun.

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Old 01-29-2010, 12:21 AM   #15
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After a short playtest, I can say that it is a good map, but maybe small (not in travel times, but in the size of some areas, like the insides of the base, and perhaps the width and playable area of the middle).
 
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Old 01-29-2010, 12:32 AM   #16
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Quote:
Originally Posted by Radaka View Post
After a short playtest, I can say that it is a good map, but maybe small (not in travel times, but in the size of some areas, like the insides of the base, and perhaps the width and playable area of the middle).
This is exactly what I was thinking, those areas of the map could stand to be larger. Also, some of those spytech doorways felt like they were in the way, so consider getting rid of a few of the ones that aren't necessary.
 
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Old 01-31-2010, 08:26 PM   #17
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Alpha III
- Added more signs
- Made Vent entrance more apparent
- Refined railings on the Bridge
- Removed a set of Handrails from the Intel room overlook
- Added custom sky
- More various clipping
- More various, extremely minor detailing







I can probably even start full-on detailing after this.
 
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Old 01-31-2010, 09:20 PM   #18
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Some of the lights were solid, which prevented me from double jumping inside the base.

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Old 01-31-2010, 10:36 PM   #19
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The lighting looks too bright and too red, probably because of the textures. Try making it a bit dimmer
 
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