CP_Muschio is a 5CP Push map much like Well, Granary and Freight set in the heart of Venice, Italy... or some conception of it. Both teams try and take control of the Rialto Bridge across the main canal, and then fight it out in the diverse back streets and canals until reaching the team's base, a grand museum!
Alpha Otto
- Expanded a few areas and turned them into yards to get rid of corridor-like passages. One is a small market with health and ammo packs, while another has a fountain.
- Added another entrance/exit to the museum for each team on the upper level, hopefully to give teams a better variety of routes onto the point.
Updated the map with health and ammo kits I forgot to include in the original version, I knew I forgot something from it.
Quote:
Originally Posted by Fr0Z3n
The brushwork looks great, I love it, but wouldn't the fences be better as models?
Can't wait to try it out!
Quote:
Originally Posted by StickZer0
I really like the architecture and brushwork you can see going on in those pictures, looks really nice!
I always loved the design and style of buildings and objects in Venice, so it's really fun making it. And I'll try and get the fences into models if I can find a way to convert brushes into them, since I'm a total doofus when it comes to modelling.
Changes:
- Added boats in the water around the mid point, they contain health and ammo.
- Added a new route to the left of the bridge to team bases up to the unused ledge in the first courtyard.
- Added stairs from water around the last cap points for easier access.
- The last cap points themselves have been moved to the middle of the courtyard.
- Made the railings in the spawn lower, so you don't have to crouch-jump to get over them.
- Raised the skybox is all areas, Demos and Soldiers can have fun now.
- Made the bridge wider.
- Added optimization, even though it's not very good (Stupid water).
- Expanded a backstreet so you can't see into a team base anymore.
In all honesty, I'd hit the drawing board again and start over. It's just cramped pathways and then water fighting. Try looking at another map with this same gametype, cp_oilfield, look at that layout and see how it works.
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