-Stopped Red from flanking Blue near their spawn after A is capped
-Changed some routes to make B more defendable.
-Added an extra forward spawn for Blue when C is capped.
-Made the cap C area larger
Fixed the broken cart
Fixed spawn positions
Added an extra route from the 'window room' near D
Hoping that CP's 1 through 3 wont be a massive performance issue. I know nightfall has some issues because the skybox isn't sealed between arena's. Stuff has a habit of rendering around corners even if visleafs and areaportals wont physically allow it.
There's a reason all payload maps are a big loop.
A Boojum Snark: Don't listen to grazr he is probably drunk