-Stopped Red from flanking Blue near their spawn after A is capped
-Changed some routes to make B more defendable.
-Added an extra forward spawn for Blue when C is capped.
-Made the cap C area larger
-Updated Lighting
A4:
Fixed the broken cart
Fixed spawn positions
Added an extra route from the 'window room' near D
Your alpha geometry has always been totally solid, really blown away here. Good luck Blob, hope to play on this map soon! I'll be sure to give you some feedback when I have something to say.
The Following User Says Thank You to Moose For This Useful Post:
Hoping that CP's 1 through 3 wont be a massive performance issue. I know nightfall has some issues because the skybox isn't sealed between arena's. Stuff has a habit of rendering around corners even if visleafs and areaportals wont physically allow it.
There's a reason all payload maps are a big loop.
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