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Hoist 



Map Version: Alpha 
Type: PL
Released: 01-06-2012 
Last Update: 01-06-2012 
Mr.Blob
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Default Hoist

Pl_Hoist_A4

Gametype: Single Stage Payload
Players: 2-24 (32 max)
Authors: Billy "Blob" Hicks

Contest entry for the TF2M Major contest #7 - Dynamic Payload.

Download: https://dl.dropbox.com/u/1518074/pl_...ist_a4.bsp.bz2



Changelog

A5:

-Stopped Red from flanking Blue near their spawn after A is capped
-Changed some routes to make B more defendable.
-Added an extra forward spawn for Blue when C is capped.
-Made the cap C area larger
-Updated Lighting

A4:

Fixed the broken cart
Fixed spawn positions
Added an extra route from the 'window room' near D



Old 01-06-2012, 06:21 PM   #1
yyler
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This looks good, Blob.
 
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Old 01-07-2012, 01:59 AM   #2
Tech
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Blob
Blobb
Blobmap
Blobload
Concept
Tundra

-----------

Is Hoist going to join them or not? Place your bets, socks, caps
 
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Old 01-07-2012, 02:13 AM   #3
grazr
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My question is why hoist and not moist.

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Old 01-07-2012, 05:17 AM   #4
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Quote:
Originally Posted by Tech View Post
Blob
Blobb
Blobmap
Blobload
Concept
Tundra

-----------

Is Hoist going to join them or not? Place your bets, socks, caps
3 years later, Blob has grown up.
 
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Old 01-07-2012, 05:41 AM   #5
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Your alpha geometry has always been totally solid, really blown away here. Good luck Blob, hope to play on this map soon! I'll be sure to give you some feedback when I have something to say.
 
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Old 01-10-2012, 12:33 PM   #6
Jetti
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Purty Hoist is purty
 
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Old 01-10-2012, 12:56 PM   #7
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Looks beautiful. Can't wait to play it.

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Old 01-18-2012, 02:02 PM   #8
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Released A1:
Download http://dl.dropbox.com/u/1518074/pl_h...ist_a1.bsp.bz2



This is mainly to test the first 3 control points; D is a place-holder.
 
Last edited by Mr.Blob; 01-18-2012 at 02:42 PM.
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Old 01-18-2012, 02:09 PM   #9
grazr
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Hoping that CP's 1 through 3 wont be a massive performance issue. I know nightfall has some issues because the skybox isn't sealed between arena's. Stuff has a habit of rendering around corners even if visleafs and areaportals wont physically allow it.

There's a reason all payload maps are a big loop.

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