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Diner 



Map Version: Alpha 
Released: 06-20-2012 
Last Update: 06-20-2012 
yyler
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Default Diner

Diner is a small KOTH map intended for pubs, not comp, though comp is free to enjoy it, test it, and tell me how bad it is. I went back to the root of KOTH as converted Arena maps and went from there.

Inspired a bit by modernist architecture from the 50s and 60s. The intention is to make this a desert town with two rival diners competing to control the prized modernist diner in the center. That is, if I get to detailing.

Structurally, the map takes cues from Harvest, Lakeside, and many 5CP mids and KOTH maps from the community that never got too far. It's not too similar to any of them, but it's not like I made this point up myself or anything.

_______________

As an experiment, this VMF is licensed for download.

From the readme.txt:
Quote:
This is a rar containing the source files for the Diner project (but not the models).

This map uses custom models. Please make sure you have:

The Chairman - http://forums.tf2maps.net/showthread.php?t=13291
The BulletCrops Pack - http://www.minerality.fr/bulletcrops...t/bulletcrops/
The Construction Theme - http://construction.tf2maps.net/

Original alpha design by Tyler "yyler" King. To take over the Diner project, contact him here http://forums.tf2maps.net/member.php?u=8454. To modify the map and publish it under a new name, you don't need his permission.
New: My unfinished a2 for the map, featuring smoother barns and back areas, with half the blue area missing. May or may not be helpful.


Changelog

No changes yet.



Old 06-20-2012, 06:10 PM   #1
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Quote:
Originally Posted by Prestige View Post
i hate koth make this arena asap
Quote:
Originally Posted by yyler View Post
Will do, Prestige.

Updated to fix the timers.
Quote:
Originally Posted by Bereth View Post
First screenshot looks a bit like old croissant, but koth.
Quote:
Originally Posted by yyler View Post
I'll admit Croissant was a big help, and actually so was Tachyon. But only because I was looking for ways to make the first point of Hella into a KOTH, and figured slamming the two together wouldn't be too bad (and now it's not too much like Hella at all). No lawsuits please. The rest of the inspiration is mostly in the gates, which is what will probably need the most work tbh.
Quote:
Originally Posted by LeSwordfish View Post
Reminded me of S1 tachyon, actually. Looks cool, and I want to play it, although the two diners could be that cool and visually distinct from each other maybe.
Quote:
Originally Posted by yyler View Post
Yeah, I planned that for the future.
Quote:
Originally Posted by Boylee View Post
This is a cool idea man, I want to make textures for it. Call me.
Quote:
Originally Posted by yyler View Post
I will give you a ring if I get that far. Alternately, start doing paintovers and make the textures and I will make it work in Hammer. Your call on that one.

By the way, spawns are currently based on this burger place in my hometown.
Quote:
Originally Posted by yyler View Post
So I'm looking at fixing the gates, like I thought. The garage area is going to get wider and so is the little cramped zig-zag thing. I've got no excuse for that.

Sel pointed out that there's no place for a medic to hold on the point--this is one of the things I was concerned about, not sure what to do about it. I also feel like the edge of the map opposite the point could use something to make it arguably more useful. Not sure what.

Anyone have anything they want to elaborate on? I probably won't be working on this until Sunday, so you've got some time.
Quote:
Originally Posted by LeSwordfish View Post
I'm not sure that I liked the point. Probably I'm just bad, but whenever I was on the point I felt constantly unsafe, and always attacked from another angle. Viaduct and such has over to duck into and only two or three routes to watch. Attacking the point felt very vulnerable too, and just shamming loads of people onto the point was the only way I saw many people take it.
Quote:
Originally Posted by yyler View Post
I think you're right. Getting to the point is a bit of a mess, as all possible options converge at effectively one spot and they are all highly visible from each other. I don't know whether I want to adjust that or add another, new route altogether.
Quote:
Originally Posted by grazr View Post
I vote fewer routes that are wider. Things can get real claustraphobic before getting to the point.
derp
 
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Old 06-20-2012, 06:10 PM   #2
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I like this map but I'm not sure I can take it in the right direction. Gameplay around the point and in most of the map seems fine to me from the couple of tests I ran, but the point itself and the spawn areas leave something to be desired. I'm not sure what to do with it and I don't think I ever will be; I started an a2 and it just feels like hacky bullshit that will look like changes but actually won't accomplish anything.

If anyone wants to take over, let me know. There's only a couple custom materials which are publicly available and I'm a very neat mapper. It's pretty well optimized (it has to be due to the geometry). The spawns are rotated instances so you need to know the basic idea behind those (the geometry will unalign otherwise). I doubt anyone will volunteer, though.
 
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Old 06-21-2012, 10:18 AM   #3
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I don't plan on developing it, but I could I have a look at the vmf anyway? I really like the metal supports on the diner, and it would be nice to what an alpha by someone else looks like.

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Last edited by Bermuda Cake; 06-21-2012 at 06:09 PM.
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Old 06-21-2012, 12:41 PM   #4
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Sure! Actually, Mangy got me thinking with this thread so I am going to do an experiment.

So... here it is.

From the readme.txt:
Quote:
This is a rar containing the source files for the Diner project (but not the models).

This map uses custom models. Please make sure you have:

The Chairman - http://forums.tf2maps.net/showthread.php?t=13291
The BulletCrops Pack - http://www.minerality.fr/bulletcrops...t/bulletcrops/
The Construction Theme - http://construction.tf2maps.net/

Original alpha design by Tyler "yyler" King. To take over the Diner project, contact him here http://forums.tf2maps.net/member.php?u=8454. To modify the map and publish it under a new name, you don't need his permission.
...It would be interesting to know the validity of someone using this as a base for one of the current contests.
 
Last edited by yyler; 06-21-2012 at 12:44 PM.
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Old 06-21-2012, 02:50 PM   #5
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Thank you!

Quote:
Originally Posted by yyler View Post
...It would be interesting to know the validity of someone using this as a base for one of the current contests.
Wouldn't be allowed in either, I don't think.

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Old 06-21-2012, 02:54 PM   #6
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Well, if someone more or less recreated it, it might work. I dunno.

Hope you find it useful. I didn't bother putting anything in custom visgroups, normally don't do that for a few alphas.
 
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Old 07-26-2012, 10:22 PM   #7
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Moved here per yyler's requestion.

This is an OPEN project.
 
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Old 07-27-2012, 08:03 AM   #8
Arnold
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I'm still convinced that a point like this could work (even though i mostly scrapped it in the case of croissant) but you have to make sure the outer route is viable. The area around the point and before the chokes to mid would be a big factor in making that happen.

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Old 07-29-2012, 07:10 AM   #9
umbratile
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As I mentioned in the chat, I'll have a go at detailing/finishing this.
 
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