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 Screenshots |
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Panic
Panic
A Payload-Race map
[CONTEST ENTRY]
Set in a small industrial area with forest surroundings.
DOWNLOAD IS NOW AVAILABLE!
Bz2 download: http://213.115.191.55/~ravidge/tf/ma...nic_b2.bsp.bz2
Progress:
Layout
Detail
Balancing
 <-- this one is tricky
Credits/Thanks:
A Boojum Snark: Without the gametype library I would never have started this.
Shmitz: Posters.
III_Demon: Track models.
Big Rexy: Ibeam models. dynamite models
Youme: Swamp props
Matt/LordNed: Answering endless modelling questions.
Random Steamchat people: Feedback and support!
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 Changelog |
Short and easy log:
b2: Speed increases over time in stage 3. New environment settings, updated skybox, optimization and bug fixes.
b1: detailed stage 3. Finished stage 2. Initial optimization on all stages, explosion in stage 2 reduced in size to help performance. Moved some pickups around, mainly in stage 1 and 3. Closed off the middle (wooden) tunnel in stage 2. Clipped more edges, switched some clips for trigger_push to allow rocketjumping. And more that I can't remember!
a9: stage 2 detailing. custom soundscape.
a8: rebuilt ALL logic in the map. Continued some detailing in stage 2. Slowed the carts in stage 3 by 20%
a7: Anti-stalemate mode added. Stage 2 rough texturing.
a6: stage 1 detailed, still not 100%. Fixed a rare bug with auto-rolling carts in stage 1.
a5: fixed crashing. Added particles!
a4: stage 2 deleted, new stage 2 added. Dynamic cart speeds in stage 3.
a3: various fixes and tweaks.
a2: added stage 3.
a1: release (stage 1 & 2). |
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06-01-2009, 11:11 AM
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#1
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Hey look its the guy who posts too much!
The Political Gamer is offline
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Did you make the trigger_hurt small enough so people can rub up against the cart and still push it? That would also disable the everywhere but the non-saw side of the cart.
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06-01-2009, 11:37 AM
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#2
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Grand Vizier
Ravidge is online now
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Thanked: 880
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Quote:
Originally Posted by The Political Gamer
Did you make the trigger_hurt small enough so people can rub up against the cart and still push it? That would also disable the everywhere but the non-saw side of the cart.
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only the teeth of the blades hurt. They do more damage the longer you touch them. Just nudging it will do about 30-45 damage, and you have the cart dispenser to heal that up quickly.
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06-01-2009, 01:17 PM
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#3
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L3: Junior Member
FlavorRage is offline
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That looks like a lot of fun- can't wait to try it!
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06-01-2009, 04:20 PM
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#4
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L3: Junior Member
MungoKing is offline
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That looks good for a final stage, but for a normal stage I'd say that's much too short, and is sort of odd with no flanks/deviations from the cart path. Maybe that's just me though. Can't wait to see where else you're going with this!
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The Following User Says Thank You to MungoKing For This Useful Post:
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06-02-2009, 10:40 AM
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#5
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Grand Vizier
Ravidge is online now
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I thrashcanned that part, It was a horrible failure 
So instead I went to work on a completely new stage. Probably going to make this stage 2.
I have Other plans for stage 1. It's going to be a downhill battle.
Stage (probably) 2 images:
Not mirrored yet, if that wasn't clear.
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06-02-2009, 10:56 AM
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#6
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Super Monkey
Shadow Monkey is offline
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Looks nice
Quote:
Originally Posted by Ravidge
It's going to be a downhill battle.
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But don't make that the cart automatically moves down. That's too easy 
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06-02-2009, 07:33 PM
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#7
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Grand Vizier
Ravidge is online now
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Thanked: 880
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Ambience!
Good?
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06-02-2009, 07:44 PM
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#8
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L1: Registered
Bot190 is offline
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Looks good, it reminds me of L4D though. Not sure what you're going for here. Kinda, funny though, it seems like all of the plr maps are night time..
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06-02-2009, 07:59 PM
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#9
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Grand Vizier
Ravidge is online now
Posts: 989
Thanks: 321
Thanked: 880
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I wouldn't call it night, and I've never played L4D (other than the demo) so I guess that is a coincidence
I want to try different things with all my maps; silvertrail is bright, system is indoors and panic is dark-ish. I would probably get bored quickly if all I did was the same thing over and over, and now I finally get a chance to play around with lights
I might slightly lighten up the ambiance and shadow color...
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