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TF2Maps.net Mapping Contest #7: Payload (Dynamic element)  Thread Tools Reply
Old 02-13-2012, 06:24 PM   #151
Draco18s
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


I hate you all. Drawing me back out of my hole with another project to work on.

Goddamnit.

You know what? Screw it, I'll do something SO FREAKING CRAZY I won't have to worry about making it look pretty. That's right, 15% extra percent for blowing people's minds.

Now....to dig up the entity magic that makes it possible.

Bwhahaha.
 
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Old 02-20-2012, 04:49 PM   #152
Jack Riguel
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


I hear the phrase "dynamic" and i come sceaming back to tf2maps.net.

Now i get to debate if I want to waste my time trying to build a map or just start preping for a showcase film after giving up on said map.
 
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Old 02-20-2012, 07:28 PM   #153
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


I want to see a new version of pl_rainbowride NOW
 
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Old 02-21-2012, 02:46 PM   #154
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


Quote:
Originally Posted by Jack Riguel View Post
I hear the phrase "dynamic" and i come sceaming back to tf2maps.net.

Now i get to debate if I want to waste my time trying to build a map or just start preping for a showcase film after giving up on said map.
You still have just over 2 months. Should be plenty to at least have something to show.

Like I said, I'm not going to get very far in the detailing process (plan is to have basic textures and some functional props).
 
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Old 02-26-2012, 10:00 PM   #155
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Question First time contestant!


Hey guys,
I'm new the boards but have been using the info / assets from the site for a while (ever since I heard about this Payload contest, at least).
I have a few questions about the general practices of the contest.

Do people usually post screenshots / info of their map that'll be submitted into the contest in the WIP forum, or is that stuff kept more secret?

Same idea for when a map is getting to beta stage. Do people usually get public testers for their contest submissions?

Lastly, is there a server that hosts beta maps for testing, and how does one go about submitting their map to that?

Here's a little teaser for my submission, PL Quagmire.


Thanks in advance, and looking forward to competing in the contest!
 
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Old 02-26-2012, 10:08 PM   #156
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


You can post the map's .bsp and images in this forum. There you can recieve feedback, and discuss the map, and all the changes you have made (the thread up updateable)

To submit for a test, either join us in chat and wait around for an "impromptu event" ... which is kinda like a pick-up test where people just say they need something tested. You can also look out for Gameday events in the event forum.

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Old 03-15-2012, 01:38 PM   #157
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


Only a month and a half left guys. We need to step it up!

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Old 03-16-2012, 03:19 PM   #158
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


I think I might enter, just to see if someone manages to make a worse map than me.
 
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Old 03-16-2012, 11:55 PM   #159
Draco18s
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


Quote:
Originally Posted by henke37 View Post
I think I might enter, just to see if someone manages to make a worse map than me.
Challenge accepted!
 
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Old 03-18-2012, 01:55 PM   #160
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Default TF2Maps.net Mapping Contest #7: Payload (Dynamic element)


This is so cool! I'll give it a go.
 
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