Old 05-02-2012, 03:15 PM   #1
Jesus
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Default Louder Sounds


I've recently been making maps with sound in them but when I walk up to the sounds they are extremely quiet. I have seen maps with super loud sounds but I'm not sure how to make them that loud. I don't think I can make the volume higher since the entity information says 10 is the highest it goes and it's still quiet when I set it to 10. Can anyone tell me how to make my sounds much, much louder?
 
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Old 05-02-2012, 03:28 PM   #2
A Boojum Snark
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Default Louder Sounds


Either your radius is too small so the attenuation is short, or you can try placing multiple entities so that the sound plays over itself more than once. I've done the latter several times and have never noticed any sync issues.

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Old 05-02-2012, 04:00 PM   #3
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Does this work for sounds that play everywhere?
 
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Old 05-02-2012, 04:31 PM   #4
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Default Louder Sounds


Radius changing, no. Layering them, yes.

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Old 05-02-2012, 05:39 PM   #5
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Default Louder Sounds


For environmental sounds you want to use soundscapes, not point sound entities

See here.
 
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Old 05-02-2012, 05:48 PM   #6
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How many entities should I lay over?
 
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Old 05-02-2012, 05:49 PM   #7
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Sorry that wasn't what I was looking for. I already know about soundscapes.
 
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Old 05-02-2012, 06:30 PM   #8
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Default Louder Sounds


The downside to placing layered ambient_generic is that, when played, it will give players with lower-end computers some lag issues.

Something to keep in mind.

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Old 05-02-2012, 08:15 PM   #9
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Default Louder Sounds


Or you could just boost the loudness of the sound in an audio editor.
 
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Old 05-02-2012, 08:41 PM   #10
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Default Louder Sounds


Boosting the audio levels will work too- but anything peaking over 20db will distort badly.

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