There is somethig I don't understand in articles about halloween maps. People often say that some kind of feature is "coded into a map". What does it mean? Is there some additional data in BSP file that can only be added via top-secret Valve compilers? Or, there is some restriction in game that makes the feature only available in a map with specific name?
Monoculus (eyeball_boss) is spawning in my map with the hit of a func_button, only problem is I would prefer to spawn him as a higher level where he is more angry and shoots a lot faster. Would anyone know how to go about spawning a certain leveled Monoculus other than the default slow shooting one from the get-go?
Last edited by KevinLongtime; 02-18-2013 at 07:28 AM.