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Cruise 



Map Version:  
Released: 06-13-2009 
Last Update: 06-12-2009 
Narkissus
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Default Cruise

Well here it is, my resurrected map : ctf_cruise

This is version b4b.

Changes from b3a:
Lighting completely redone.
Ocean water is cheap.
Skybox updated more.
More detail work done.

Changes from b3:
Packed correctly.

Changes from b2c :
More detail.
Vent alternate routes to lower decks.


Changelog

This is version b4b.

Changes from b3a:
Lighting completely redone.
Ocean water is cheap.
Skybox updated more.
More detail work done.



Old 06-13-2009, 01:47 AM   #1
DJive
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long time no see =)

i loved this map, cant wait to try again

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Old 06-13-2009, 04:11 AM   #2
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Nice, this reminds me of "the ship".
 
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Old 06-13-2009, 09:12 AM   #3
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Quote:
Originally Posted by eXeC View Post
Nice, this reminds me of "the ship".
yeah, me too!


The ship looks really good, nice work.

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Old 06-13-2009, 10:19 AM   #4
Kronixx
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I'm on your cruiseship stealin your intel!

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Old 06-13-2009, 11:42 AM   #5
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Quote:
Originally Posted by DJive View Post
long time no see =)

i loved this map, cant wait to try again
Heyllo

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Old 06-13-2009, 06:25 PM   #6
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a few days ago i wondered where this map had gone, im glad you're back man. one of the best ctf maps to date
 
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Old 06-13-2009, 08:00 PM   #7
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Thanks for the comments guys, keep em coming! Hopefully with some feedback about the map so i can get down to work

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Old 06-14-2009, 11:44 AM   #8
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This is a very unique and fun map to play on, and definitely has some potential. A couple things I noticed right off the bat:

a) There's currently a major choke point going to the intel. From my experience there should always be two paths. Open up the pathway through the bowels of the ship possibly...with a staircase leading up to the intel room at either end.
b) The life preservers are missing their textures (I assume you already know this though)
 
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Old 06-14-2009, 06:28 PM   #9
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Quote:
Originally Posted by mdawgmike View Post
This is a very unique and fun map to play on, and definitely has some potential. A couple things I noticed right off the bat:

a) There's currently a major choke point going to the intel. From my experience there should always be two paths. Open up the pathway through the bowels of the ship possibly...with a staircase leading up to the intel room at either end.
b) The life preservers are missing their textures (I assume you already know this though)
On point a: Please elaborate on possible alternate routes i could add, because im stumped, originally i had the lower walkways open but they didnt work out so well because they provided too quick of access to the intel for scouts.
Also damn, i swear i pakratted those life preservers in.

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