Quote:
Originally Posted by
mdawgmike
This is a very unique and fun map to play on, and definitely has some potential. A couple things I noticed right off the bat:
a) There's currently a major choke point going to the intel. From my experience there should always be two paths. Open up the pathway through the bowels of the ship possibly...with a staircase leading up to the intel room at either end.
b) The life preservers are missing their textures (I assume you already know this though)
On point a: Please elaborate on possible alternate routes i could add, because im stumped, originally i had the lower walkways open but they didnt work out so well because they provided too quick of access to the intel for scouts.
Also damn, i swear i pakratted those life preservers in.