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Map Version: Beta 
Type: MVM
Released: 08-29-2012 
Last Update: 09-03-2012 
Ezekel
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an MVM i've been working on.

bots aren't pathing perfectly and the arrows are buggy but should provide a good challenge and some entertainment.

- those arrows are annoying... triggering relays using the pop file's start/end round options seems a lil iffy

asthetical inspiration is from orcs must die


Changelog

rc1:
- desaturated the sky lighting based on feedback suggestions
- added skybox

b1a:
better cover for sentry spots. better access to front sentry spot.
further bot refining
tweak so that sentry busters can path to the sentry nest

a2:
redid bot pathing,
added better sentry nesting options,
better geometry

a1:
initial release



Old 08-29-2012, 08:54 PM   #1
Prestige
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add trap doors please

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Old 08-30-2012, 05:15 AM   #2
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Quote:
Originally Posted by Prestige View Post
add trap doors please
what, like kill pits?

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Old 08-31-2012, 04:42 PM   #3
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Love the look so far.

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Old 08-31-2012, 05:54 PM   #4
Jeremy
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There's a ghost tree in the background in the second screenshot

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Old 09-01-2012, 04:04 AM   #5
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Quote:
Originally Posted by Jeremy View Post
There's a ghost tree in the background in the second screenshot
Actually, there are 2 back there
EDIT: maybe even 3

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Old 09-01-2012, 01:01 PM   #6
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Quote:
Originally Posted by DJive View Post
Love the look so far.
On the contrary, it looks like someone took Degroot and bruised it. The yellow/purple contrast is pretty disgusting imo
 
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Old 09-01-2012, 03:44 PM   #7
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new version is up and about

the ghost tree isn't really a major issue as that image was taken from a point only visible when noclipping so the fade shouldn't cause any problems


yyler: what's wrong with purple?

also aren't yellow and purple complimentary colours?

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Old 09-01-2012, 04:52 PM   #8
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Every screenshot is saturated with the color of earwax or a deep purple and sometimes they intermix to form a color best described as "when a kid drinks too much grape juice and throws up". Using a lot of yellowish and purpleish textures might be feasible, but mixing the lighting colors is frankly just awful. I don't really care if they are complementary or not because it has no bearing on the fact that it's a terrible lighting scheme.
 
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Old 09-03-2012, 03:45 PM   #9
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I have to agree the purple looks a bit off but otherwise the map looks pretty nice, gonna give this a download and see how it plays so far.
 
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