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Hardhat 



Map Version: Beta 
Released: 07-05-2010 
Last Update: 01-21-2011 
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Default Hardhat

"Ey good job there, Hardhat!"
-Scout, on arena map designs

Two teams stuggle over an old coal outpost situated in the center of the Hardhat Hills, just outside the Dustbowl. While the surrounding area is being built up, the only blueprint for victory here is to demolish the other team.* So grab your guns, get ready, and don't forget to wear your hardhat!


*also, you can capture a control point.


Changelog

CREDITS:
Midget & ZPQ: Gifted me an old design of theirs.
The construction team - an array of gorgeous assets!
Snacks and Littleedge: Optimization and clipping!

22/1/11- -A variety of clip fixes and optimization work

14/1/11-
-Full redetailing of the map
-Features brand new theme
-Major credits to the construction team

7/8/10-
-Beta jump
-Map is detailed
-Clip fixes

30/7/10-
-Removed flat overhang on the mid
-Rearranged ammo and health distribution
-Added small cover

16/7/10-
-Added additional deck for snipers
-Added custom posters by Seba
-Added some hidden blue hardhats! Find them all!

14/7/10-
-Added sideroute to the left.
-Gave snipers some usefulness.
-Added beam above the cap with additional healthkit.

7/7/10-
-Added stairwell on the sides
-Added route to access the roof by all classes
-Shortened cap wait
-Added nobuild inside spawns to avoid teleporter exploit
-Added slight team coloration to indicate sides

5/7/10-
-Map released!



Old 07-05-2010, 05:06 PM   #1
nik
҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏̐̑̒̓ ̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕&
 
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Looks very busy, and I feel like it would just keep going round-and-round (gameplay wise). Plenty of height variation, though!

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Old 07-05-2010, 05:06 PM   #2
Okrag
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Hey good job there, hardhat!
 
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Old 07-05-2010, 05:13 PM   #3
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I don't what else to say, it looks good
 
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Old 07-05-2010, 05:14 PM   #4
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Thanks guys! I posted the download link, in case anyone is interested.

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Old 07-05-2010, 05:14 PM   #5
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i was distracted while we were playing but i noticed the spawns were way to close together. im pretty sure they are closer than lumberyard's but i cant tell. might want to measure that. we never got to see the actual point!

also, stickies disappear when the timer ends. probably intended.

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Old 07-05-2010, 05:16 PM   #6
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Yeah, it's small. I'll try and expand it.

Also:
Quote:
also, stickies disappear when the timer ends. probably intended.
lol wat

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Old 07-05-2010, 05:20 PM   #7
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a1:

Can get stuck in your own spawn, nice trigger Penguin.

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Old 07-05-2010, 05:24 PM   #8
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what the fuck were you doing.

How did you escape my trigger.

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Old 07-05-2010, 05:29 PM   #9
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You can easily FaN jump or rocket jump above the trigger.

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