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Hillcrest 



Map Version: Alpha 
Type: KotH
Released: 04-09-2011 
Last Update: 04-08-2011 
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Default Hillcrest

For those who don't have 7zip and cbf to install it, regular .zip file is here.
Also, arena mode version.
Servers, gamedays and demos thoroughly appreciated.


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Old 04-09-2011, 08:04 AM   #1
Fr0Z3n
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I like the vertical gameplay, but the center looks like its too tall/a bit overscaled.
 
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Old 04-09-2011, 11:38 AM   #2
Fredrik
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Everything on pic 5 looks a bit overscaled IMO.

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Old 04-09-2011, 02:26 PM   #3
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It looks like its been stretched upwards too much.

Also, the odd bendy letters in your signature are annoying me. lrn2textedit. Or give me the blank image so i can fix it, just to stop my OCD prodding me.

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Old 04-09-2011, 02:41 PM   #4
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Yeah, way too tall. Also why is there a random prop from bullet crops on that train car?
 
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Old 04-09-2011, 10:11 PM   #5
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Quote:
Originally Posted by yyler View Post
Yeah, way too tall. Also why is there a random prop from bullet crops on that train car?
When you say it's too tall, are you talking about the roofs or the platforms? Are you saying I should move the top floor down by, say, 128 units? The water barrel is just there because I needed to put some stuff on top of the shipping container to prevent people falling off, and it fit pretty well. I'll probably make a fair few changes to the shipping containers during the art pass.

And LeSwordFish, you will be glad to hear that I just spent what could have been a productive hour fixing my signature pic

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Old 04-10-2011, 12:06 AM   #6
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I guess the issue is how tall is this platform?



Especially since when you're up there, you appear to have large line of sight to a lot of the map.



Also, check the sightline marked with blue. Looks extreme!
 
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Old 04-10-2011, 02:08 AM   #7
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Quote:
Originally Posted by yyler View Post
I guess the issue is how tall is this platform?

[picture]

Especially since when you're up there, you appear to have large line of sight to a lot of the map.

[picture]

Also, check the sightline marked with blue. Looks extreme!
Ah, thank you, I never really noticed those. I think for the first one (above the point) I could put up walls on the sides facing the spawns, and I could possibly enclose the ledge, though it might be better just taking it out. My hopes are that the wall behind the ledge will help soldiers deal splash damage, and the lack of cover could deter most classes. Thinning the ledge might work, I'll try that first.
As for the sightlines you posted, I agree completely. I'll chuck in a sliding door to block the blue one on the left, and rotate the train/shipping container on the right to try and break that up. For the black one, I'm either gonna block it off with a pillar inside the ramp just to the left of it, or just use a wall. I kinda forgot about sightlines, presumably because the map is pretty small it just never occurred to me. Of course the black vantage point is extremely accessible for the the team it's assaulting, so all it would take is 1-2 clued up players (however rare they are) to take out any snipers there. And then there's the fact that sniping on people below you, while safer, is far harder than doing it on a level plane.

Thanks for the advice, I'll keep it in mind.

EDIT: and to answer your question in the first picture, it's 256 units (as can be seen by the magic of dev textures! )

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Old 04-10-2011, 08:58 AM   #8
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Overscalled or not, you'll add a few props and all of sudden everyone will rant that it's too small.

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Old 04-10-2011, 07:49 PM   #9
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Ok here is my feedback:
-Too many sightlines
- Like the height but there is just too much of it
-Most of the deathpits have to go as they were pointless and caused more pain and suffering
-Reduce the amount of health and avoid adding health near spawns as it encourages spawn camping.
- The idea around the point was pretty enjoyable it just needs more room as the spawns are literally 10 metres away.

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