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glare 



Map Version: Alpha 
Type: KotH
Released: 06-24-2012 
Last Update: 06-24-2012 
Fredrik
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Default glare

My entry for the contest!


Changelog

A1: 25/6-12
A2: 26/6-12
-Made the whole map larger.
A3: 21/7-12
-Remade the whole map becuase it was really bad.
A4: 04/8-12
-Remade the point.
-Remade the area under the point.
-Added a large ammopack in the large side-buildings.
A5: 07/8-12
-Got rid of the buildings on edges and replace them with higher ground leading to a flank to make that path less useless.
-Added some more lights.
-Changed the boxes near to point to stairs.
-Made the map better for snipers.



Old 06-24-2012, 06:38 AM   #1
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You have much free space near the point and IMO too many flanks. (I just think so, I can't say, because no download)
It's maybe a bit too big, but we'll see how it plays.

Maybe a good Idea is to place a medkit on the walkway near to the deathpit.

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Old 06-24-2012, 09:01 AM   #2
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Already remade the map.

I'm sticking to this one.

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Old 06-24-2012, 09:19 AM   #3
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Good start, I like it.
 
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Old 06-25-2012, 06:33 AM   #4
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A1! BAM!
https://www.dropbox.com/s/8qefod3pp1...are_a1.bsp.bz2


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Old 06-25-2012, 08:23 AM   #5
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The lighting looks too dark for that skybox. Brighten her up a bit, or use a darker skybox.

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Old 06-26-2012, 08:45 AM   #6
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A2! BA-BAM!
https://www.dropbox.com/s/rnzxz3jc4a...are_a2.bsp.bz2


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Old 07-21-2012, 09:53 AM   #7
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A3 BABA-BAM!
https://www.dropbox.com/s/jpdiwid6zj...are_a3.bsp.bz2


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Old 07-21-2012, 11:20 AM   #8
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gameplay on the point will be horrible because of how close the steps follow up to each other in essense making a very steep, jerky slope.

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Old 08-04-2012, 11:11 AM   #9
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A4 BABA-BA-BAM!
https://www.dropbox.com/s/qskunsxcww...are_a4.bsp.bz2


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