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Beach Party 



Map Version: Alpha 
Type: CTF
Released: 07-15-2012 
Last Update: 09-13-2012 
TehStoneMan
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Default Beach Party

In this map, RED and BLU have gone to the beach.

The goal is to grab the beach ball (intel) from the center of the beach, and take it to the other team's party tent.

At the moment, this is basically just the blocking out the main play area.


Changelog

A5:

Added sand castle around beach ball (intel)
Added water
Started detailing spawn rooms

================
A4:

Preliminary texturing of stormwater drain tunnels.
Tested for elimination of server errors

================
A3:

Changed the direction of the curve (map now curves around the cliffs instead of the water)
Made the tents bigger
Replaced the purple building with two towers and spread them apart
Added a Scout "short cut" (may also be useable by Soldiers/Demos, but not tested)

================
A2:

Reshaped spawn rooms
Added teirs to "ground" to represent terrain ground height
Geogrophy changes

================
A1:

Initial release



Old 07-15-2012, 09:44 AM   #1
Jeremy
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Some images would be nice (plans and such, since it's still in Planning stage).

Also I'm loving the name.
 
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Old 07-15-2012, 12:07 PM   #2
Tarry H Sruman
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I will not play this map unless the beach ball emits several instances of the Goldrush explosion when captured.
 
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Old 07-15-2012, 12:21 PM   #3
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I am totes getting in the other teams party tent, if you know what I mean.
 
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Old 07-15-2012, 06:52 PM   #4
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Well, most of the planning has been done in my head, so there are no plans to show, but I have an A1 that is just about ready to release in a day or two.
 
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Old 07-17-2012, 04:59 AM   #5
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OK, I now have an A1 up. It's basically just blocking in the assessable part of the map, so go ahead and rip it apart.
 
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Old 07-17-2012, 02:22 PM   #6
Tarry H Sruman
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An overhead screenshot would be much appreciated.
 
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Old 07-17-2012, 03:03 PM   #7
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There is a bit of a sightline issue here
Please add some cover, buildings, height variation etc to make this whole area here more interesting and less sniper-friendly.

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Old 07-17-2012, 09:53 PM   #8
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It's very flat and it would help to be team colored. PDT is right, sightline is a big issue, there isn't much to duck into or hide behind.

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Old 07-18-2012, 02:22 AM   #9
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I have added an overhead view of the map. It's up in the screenshots section.
 
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