The goal is to grab the beach ball (intel) from the center of the beach, and take it to the other team's party tent.
At the moment, this is basically just the blocking out the main play area.
Changelog
A5:
Added sand castle around beach ball (intel)
Added water
Started detailing spawn rooms
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A4:
Preliminary texturing of stormwater drain tunnels.
Tested for elimination of server errors
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A3:
Changed the direction of the curve (map now curves around the cliffs instead of the water)
Made the tents bigger
Replaced the purple building with two towers and spread them apart
Added a Scout "short cut" (may also be useable by Soldiers/Demos, but not tested)
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A2:
Reshaped spawn rooms
Added teirs to "ground" to represent terrain ground height
Geogrophy changes
Well, most of the planning has been done in my head, so there are no plans to show, but I have an A1 that is just about ready to release in a day or two.
There is a bit of a sightline issue here
Please add some cover, buildings, height variation etc to make this whole area here more interesting and less sniper-friendly.