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Glacier 



Map Version: Release Candidate 
Type: CP
Released: 05-15-2009 
Last Update: 12-13-2009 
Acegikmo
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Default Glacier

cp_Glacier
This is a triple point Attack/Defend map like cp_gravelpit.
What I aim to do in cp_glacier, is to balance cap A and B, making them both equally defendable, as opposed to cp_gravelpit, where it's better for red to defend B.


Changelog

cp_glacier release candidate 6 (8 December 2009):
----
- Detailed some more in various places
- Added a new room at B in the building



Old 05-15-2009, 01:54 PM   #1
DaBeatzProject
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Ohhhh I've been waiting for this for a long time man It looks beautiful!

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Old 05-15-2009, 02:04 PM   #2
The Political Gamer
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Cap 3 =

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Old 05-15-2009, 02:14 PM   #3
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Quote:
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Cap 3 =
It's not even detailed yet, but thanks!
 
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Old 05-15-2009, 03:31 PM   #4
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Hey hey! Glad to see this come around again.
 
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Old 05-15-2009, 03:40 PM   #5
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I have been drooling and eagerly EAGERLY waiting to get my paws on this one! I'll be sure to give it a run through as soon as possible, AWESOME work so far with the textures though!

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Old 05-15-2009, 05:21 PM   #6
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Wow this is amazing! While it still needs some more detail, the textures and layout are awesomesauce!
 
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Old 05-15-2009, 07:11 PM   #7
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This map keeps getting better and better. However there are some things that need to be fixed.

1. This pit is kinda odd in the middle of the spawn room, stairways on the right and left side could work as a nice replacement.


2. I was looking at a scout that had killed a sniper and the sniper fell trough the wall!


3. I am pretty sure I should not be here.



That is all I could find so far, I will report back if I find more.

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Old 05-15-2009, 07:32 PM   #8
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Thanks!
I don't think that those places at the blue spawn will make a gameplay difference. I might aswell leave it there so people can entertain themselves during setup.
And I'll look into the fall through ice issue, I saw it myself too.
The hole is there to only allow one-way access, which is down.
Not sure how to do that using stairs unless I add a one-way gate.

Quote:
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Wow this is amazing! While it still needs some more detail, the textures and layout are awesomesauce!
It's an alpha version map. It's not supposed to be detailed right now
 
Last edited by Acegikmo; 06-28-2009 at 04:26 PM.
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Old 05-15-2009, 07:52 PM   #9
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I very much enjoyed walking around it... but unfortunately just from the walk around I have some comments that, to me, are very important.

1) Overall the theme is FANTASTIC, but several of the pathways between areas are far too small. Specifically the right B-C path (from B). Overall the size seems a little on the large side and needs to be broken up, which leads me to...

2) Point B. It's beautiful, works very well with the theme... but the pits of doom are absolutely map-ruining. I died four times just jumping around B while alone in the server trying to navigate. I can't help but think that it will get very frustrating for people in actual games, much less competitive play (which I very much think this has a shot at). To remedy, I'd say that you should replace *most* of the holes with rocks. Yes, rocks. Pull a furnace and drop rocks wherever the hell you need to just to block sightlines and in your case plug holes (<33 Youme ). Replacing the ice-holes with rocks will both bring the map a tighter feel but also allow for more interesting vertical play...

That said, leaving the death-pit-water-stuff around the edges and in maybe one or two obvious places is just fine... as long as there's signage of some sort. ^_^

3) OMG the theme is AMAZING. The only thing that seemed to not read well was C with all of its odd architecture... I love the ice cave idea but you need to seriously think about how the structures would be in nature to make them make more sense... a lot of things lack logical supports and have sharp angles, which is very out of place in nature IMO. Also, maybe add *some* rocks and whatnot to the cave to liven it up a little and place some water somewhere in the bottom so that there's some "meltwater" to have it make sense.



Overall I absolutely LOVE it. I can't wait to get into it on a full server, because honestly I think that this map has a TON of potential! >:3

-FoXy

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