Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
Jonah
L7: Guru
Jonah's Avatar

Map Name: Snowdrift
 

Map Version: Beta
 

Released: 06-18-2009
 

Last Update: 06-21-2010
 
Servers Running This Map
via tf2stats.net
Gametype: Control Point


Screenshots
                       
Default Snowdrift

CTF_Snowdrift, an attack/defend ctf map, contest entry for the third annual TF2maps.net mapping contest.

Objective:
Blue team wins by delivering their briefcase to all of the Control Points before the time runs out. Red team wins by preventing the Blue team from delivering their briefcase.

Other Notes:
Control Points cannot be captured while they are locked.
Credits:
Map by Joona "Jonah" Pääkkönen (jonah.paakkonen@gmail.com)
Custom snow and skybox materials by Joona "Jonah" Pääkkönen
Capture point doors by Alex "Rexy" Kreeger (kreeger242@missouristate.edu)
Intelligence pedestal by Mark "Shmitz" Major (shmitz@gmail.com)

Special thanks to all the testers
Changelog
Changes in b4a:


-Remembered to include the custom announcer sounds
-Fixed some more minor visual issues

Old 06-18-2009, 12:32 PM   #1
zpqrei
Licked by Katy Perry
 
zpqrei's Avatar
 
zpqrei is offline
Posts: 1,279
Thanks: 598
Thanked: 748

Default

Looks like that map could do with some 'func_precipitation' with the setting to 'snowfall'.

See 'cp_avalanche' for what I did with it.
__________________
Quote:
Originally Posted by Hanz
Hanz [CTF Stockpile B1a]: the circle is such a gentlemanne glasses
PALM BEACH (PLR) - ALASKA (CTF) - BLACKWOOD VALLEY (ARENA) - THE SWAMP THEME
My Portfolio.
  Reply With Quote

Old 06-18-2009, 12:43 PM   #2
Jonah
L7: Guru
 
Jonah's Avatar
 
Jonah is offline
Posts: 842
Thanks: 691
Thanked: 298

Default

I thought about it while making my previous snowy map, but after sawmill came out and I saw the rain was made with particles, I wanted to make the snowfall with particles too. The problem is you can't bspzip particles... But I'll think about it.
  Reply With Quote

Old 06-18-2009, 12:52 PM   #3
Tentor
L1: Registered
 
Tentor's Avatar
 
Tentor is offline
Posts: 18
Thanks: 0
Thanked 1 Time in 1 Post

Default

It sucks because you made and you're ugly.

Nah, just kidding. It looks really well done and I'm pretty excited to try it out.
__________________
http://i465.photobucket.com/albums/r...or521/ouch.jpg
Oh that's a skull fracture fo' sure
  Reply With Quote

Old 06-18-2009, 12:54 PM   #4
Jonah
L7: Guru
 
Jonah's Avatar
 
Jonah is offline
Posts: 842
Thanks: 691
Thanked: 298

Default

Quote:
Originally Posted by Tentor View Post
It sucks because you made and you're ugly.

Nah, just kidding. It looks really well done and I'm pretty excited to try it out.
WHAT'S THIS, TENTOR SAID A MAP MADE BY JONAH LOOKS WELL DONE?!
...Thanks
  Reply With Quote

Old 06-18-2009, 01:16 PM   #5
Tentor
L1: Registered
 
Tentor's Avatar
 
Tentor is offline
Posts: 18
Thanks: 0
Thanked 1 Time in 1 Post

Default

Okay so after playing the map. I have come up with a list of things that you should fix
- One of the tunnels in the blue spawn is very narrow. Please widen it.
- Needs more health kits, put more medium health kits in areas.
- The setup time should be about a minute to 50 seconds. Because in 45 seconds I got a level 3 sentry up with a dispenser on the first cap.
- You might need another way to get to the last point, there are a lot of good sentry spots near the end of them.
- Both plates need good sniper spots.
- Put some crates by areas where you can't jump up to them normally(Not like, 5 stacked on top of each other, but like a one or 2 stack for scouts and medics)

ALSO I LIKED PL_YOUTUBEPOOP FFFF
__________________
http://i465.photobucket.com/albums/r...or521/ouch.jpg
Oh that's a skull fracture fo' sure
  Reply With Quote

Old 06-18-2009, 01:25 PM   #6
Rutiz
L1: Registered
 
Rutiz's Avatar
 
Rutiz is offline
Posts: 18
Thanks: 3
Thanked: 4

Default

Good work!
  Reply With Quote

Old 06-18-2009, 01:32 PM   #7
Jonah
L7: Guru
 
Jonah's Avatar
 
Jonah is offline
Posts: 842
Thanks: 691
Thanked: 298

Default

Quote:
Originally Posted by Tentor View Post
Okay so after playing the map. I have come up with a list of things that you should fix
- One of the tunnels in the blue spawn is very narrow. Please widen it.
How is it too narrow? It's not like any enemy pyros are going to get in.
Quote:
Originally Posted by Tentor View Post
- Needs more health kits, put more medium health kits in areas.
Odd, I kinda thought I put more health than I should have. I'm not saying you're wrong though.
Quote:
Originally Posted by Tentor View Post
- The setup time should be about a minute to 50 seconds. Because in 45 seconds I got a level 3 sentry up with a dispenser on the first cap.
You mean 75 seconds. That's intentional.
Quote:
Originally Posted by Tentor View Post
- You might need another way to get to the last point, there are a lot of good sentry spots near the end of them.
There is another way, and I tried to make it as non-sentry friendly as I could
Quote:
Originally Posted by Tentor View Post
- Both plates need good sniper spots.
All right.
Quote:
Originally Posted by Tentor View Post
- Put some crates by areas where you can't jump up to them normally(Not like, 5 stacked on top of each other, but like a one or 2 stack for scouts and medics)
If you can't jump up to somewhere, it's usually intentional.
Quote:
Originally Posted by Tentor View Post
ALSO I LIKED PL_YOUTUBEPOOP FFFF
Unpooped you mean? Because I didn't make the original.
  Reply With Quote

Old 06-18-2009, 01:54 PM   #8
Tentor
L1: Registered
 
Tentor's Avatar
 
Tentor is offline
Posts: 18
Thanks: 0
Thanked 1 Time in 1 Post

Default

Quote:
Originally Posted by Jonah View Post
How is it too narrow? It's not like any enemy pyros are going to get in.
It's too narrow because it looks like a cluster fuck if classes go in there and the lights scare me because i think i'll get stuck on them or go through them.

Quote:
Originally Posted by Jonah View Post
Odd, I kinda thought I put more health than I should have. I'm not saying you're wrong though.
No, I think you need more

Quote:
Originally Posted by Jonah View Post
You mean 75 seconds. That's intentional.
But it shouldn't be that long because your map is small enough to get to the first point and get a level 3 sentry up and a dispenser. If you make it lower then it will give blue an advantage to get to the point while getting the engineer.

Quote:
Originally Posted by Jonah View Post
There is another way, and I tried to make it as non-sentry friendly as I could
YOU DIDN'T DO IT HARD ENOUGH

Quote:
Originally Posted by Jonah View Post
All right.
Cool

Quote:
Originally Posted by Jonah View Post
If you can't jump up to somewhere, it's usually intentional.
No I mean areas where a scout could double jump/force a nature up but others can't
Quote:
Originally Posted by Jonah View Post
Unpooped you mean? Because I didn't make the original.
YES THAT
__________________
http://i465.photobucket.com/albums/r...or521/ouch.jpg
Oh that's a skull fracture fo' sure
  Reply With Quote

Old 06-19-2009, 05:23 AM   #9
Jonah
L7: Guru
 
Jonah's Avatar
 
Jonah is offline
Posts: 842
Thanks: 691
Thanked: 298

Default

Apparently no playtest this week. Fuck.
  Reply With Quote
Comment

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 04:59 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger