CTF_Guttersnipe, a small CTF map I've been constructing for the past week, ready for public use. This is my first TF2 level.
Feedback and suggestions on gameplay and item placement etc are appreciated. All aesthetic elements are still a work in progress.
For now, I am assuming the player limit should be kept under 24.
Layout is small for lots of instant action. Many paths to choose from. Positions available for Snipers and Engineers to take advantage. More to add soon.
Preview video here: (Updated for Beta 3)
[ame="http://www.youtube.com/watch?v=zo9C3aWAAd4"]YouTube- TF2_CTF-Guttersnipe_Beta3.avi[/ame]
GUTTERSNIPE Beta
(guttersnipe_b3)
Gametype: Capture the Flag
Players: 16-24
Author: Will "WillC3D" Cox
Changelog
Beta 3 released 11/24/09:-
* Added outside elements beyond gameplay layout.
* Adjusted map layout outside spawnrooms to reduce spawn sniping.
* Fixed collision with sewer pipe caps.
* Added signs to alert players that sewers are one way only.
* Properly added custom model textures to BSP file.
* Removed the custom fish models for a later revision.
Beta 2 released 07/17/09:-
* Started a 3D Skybox scene.
* Added gameplay signs.
* Added more decorative props.
* Changed spawnroom appearance.
* Added and adjusted more clip volumes at important sniping locations to prevent hooking.
* Added custom meshes (tunnel hatches, bars, and fish)
* Added areaportals to spawnroom doors
* Minor adjustments to detail brushes.
I'ts a good looking map, but it needs signs showing where everything is, and the cap area shouldn't be a dev texture. otherwise, way better than my first map, probably better than my current maps. Well done