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S.W.A.T.Y
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Map Name: Mainline
 

Map Version: RC3
 

Released: 10-05-2009
 

Last Update: 10-05-2009
 
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Control Point
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Capture the Flag
Payload
Arena
Territorial Control
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Default Mainline

Rc3 is out!
Changelog
Mainline is a 5CP map just like Badlands, Well, and Granary.


Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.

Thanks to:


-Chang
-Killa
-blight.A Seagull
-Fishy
-Ratty
-Athletesfoot
-Mountain Dew
-Kankle
-EaggeR

Old 10-21-2009, 02:19 PM   #1
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Old 10-21-2009, 02:24 PM   #2
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Hopefully we can all be nice now. Anyways, beta 2 is almost done. These are the changes that I have made so far.

-Fixed spawn doors sticking out when opening.
-Fixed some nodraw visisble leaks in some places.
-Fixed a bunch of playerclipping problems.
-Disabled collision on some props.
-Added 3D skybox
-Redesigned middle cap.
-Added some height variation to the 2nd and 1st cap.
-Added an underground path to the middle point.
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Old 10-21-2009, 05:16 PM   #3
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Some pics of the changes.




This is the new path to the middle point, its underground.

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Old 10-21-2009, 05:25 PM   #4
Psy
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Having foliage of that kind growing underwater doesn't look right.
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Old 10-21-2009, 05:44 PM   #5
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I agree with what Psy said but if say it was flooded recently it "could" work.
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Old 10-21-2009, 06:28 PM   #6
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Maybe have an indicator that it was flooded? Such as a storm drain pouring out water into it or something. Also, the (I want to say its from granary) side of the skybox with the hills and trees looks to be too bright in comparison to the rest of the skybox.
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Old 10-21-2009, 06:31 PM   #7
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Quote:
Originally Posted by Psy View Post
Having foliage of that kind growing underwater doesn't look right.
i think it looks nice, kinda like algae.

I think the lighting outside by the lamps is a bit too bright, maybe tone it down a bit?

Here are some small problems I found.


Alot of props such as this tree and traffic cones you walk through and that also means sentrys can be built right on top of them, while it isnt a game braking problem, it does look kinda weird.


This was a weird spot but it gave a floating sentry some cover.





The entrances to the center cp on red both have these empty void things, made probably from an areaportal? or something like that. May wanna prioritize fixing that.
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Old 10-21-2009, 06:35 PM   #8
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I don't think the growth on the walls look too bad, but the plant growing out the ground looks very out of place down there.
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Old 10-22-2009, 02:36 PM   #9
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This is what i came up with when i played map. Sorry guys if this is all a repost of pictures. When i first played it was very impressed.

The door in the picture isn't player clipped so you can jump on top of it.


The spawn door gives a no entry hand inside and outside and you are unable to walk back into that spawn door.


Door opens at super speed


A little opinion is make it a little clipped in this gap because when you do jump in between it, it will start to glitch your screen a little bit.


I know this has been mention before but the only leaks i could find besides the water falling through the crack. Here are all the leaks i could find though.



The mop is in the ground and the bucket is half way in the wall.


You are able to jump on top of these vents above the last cap.


I don't know if you can see but at the bottom of this moss texture it looks like it is starting the moss texture again. Its just a little piece.


More pictures are soon to come when i play it a little more in depth. Also for the trees i don't know if you want people jumping on top of it. you may want to clip the whole tree or put a push effect when you land ontop of the tree so you can't stay on top.
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