Notices

PL clifftop  Release Tools Comment
Screenshots


 
clifftop 



Map Version: Beta 
Type: PL
Released: 01-21-2012 
Last Update: 04-30-2012 
Boylee
pew pew pew

 
Boylee's Avatar
Default clifftop

Here goes nothing...

This is my entry into the dynamic payload competition, titled clifftop. The map is set in a mountainous, decidous forest and features a steep uphill battle for blue to push their cart of the top of the cliff into the missile silo positioned beneath.

The map has two elevators, one under the first point and one under the third point. The run up to each point has one rollback zone. There are also forward spawns for both Red and Blue.

Full changelog.


Changelog

^ See link above. ^



Old 01-21-2012, 01:29 PM   #1
Fr0Z3n
func_medal_dispenser
 
Fr0Z3n's Avatar
 
Fr0Z3n is online now
Posts: 4,159
Thanks: 2,160
Thanked: 2,052

Default


Yellow....


... and looks interesting. Glad we got your elevators workin'
 
Reply With Quote
The Following User Says Thank You to Fr0Z3n For This Useful Post:

Old 01-21-2012, 02:30 PM   #2
Fredrik
L4: Senior Member
 
Fredrik's Avatar
 
Fredrik is offline
Posts: 347
Thanks: 238
Thanked: 118

Default


The area shown in the 4th screenshot looks fun to play on.

Mmm...Yellow...

EDIT: I'm happy someone got their elevator working.

__________________
Contest map: koth_glare plr_berga
 
Reply With Quote

Old 01-21-2012, 02:31 PM   #3
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


yes it is very yellow, sorry about that. I underestimated how bright upwards lighting is. I'll change it to something much more muted in the next release.

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Reply With Quote

Old 01-22-2012, 12:55 PM   #4
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


We playtested this last night on playstuff, and whilst most people said they enjoyed it there were some fairly serious problems with the layout between points 1 and 2. I'm currently working on a revision that should address this, hopefully I'll be updating the thread in an hour or two...

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Reply With Quote

Old 01-22-2012, 07:21 PM   #5
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


Updated! Now with at least 80% less eyebleed.

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Reply With Quote

Old 01-23-2012, 03:29 AM   #6
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


It's just occurred to me that whilst building the new second and third points I forgot to put in a flank for second. I'll update to a2a when I get home. If there's anyone out there who was planning on playing this, don't go playing this version.

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Reply With Quote

Old 01-23-2012, 03:13 PM   #7
Fredrik
L4: Senior Member
 
Fredrik's Avatar
 
Fredrik is offline
Posts: 347
Thanks: 238
Thanked: 118

Default


You can shoot down at blu's first spawn from the final cp.

__________________
Contest map: koth_glare plr_berga
 
Reply With Quote
The Following User Says Thank You to Fredrik For This Useful Post:

Old 01-23-2012, 03:49 PM   #8
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


Quote:
Originally Posted by Fredrik View Post
You can shoot down at blu's first spawn from the final cp.
I have no idea why that didn't occur to me. I'm such an idiot at times. Thank you for pointing out that blatant, yet shamefully overlooked fact.

I can't think of a neat way to fix it right now so it'll just be a block bullet brush for the meantime.

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Last edited by Boylee; 01-23-2012 at 04:55 PM.
Reply With Quote
The Following User Says Thank You to Boylee For This Useful Post:

Old 01-25-2012, 03:25 PM   #9
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default


Updated to a3.

New screens in the OP.

25/01/2012 - A3 released
+ fixed red being able to shoot into blue spawn
+ added a roll back zone and a building to the final cap
+ added a building to divide the final area in two
+ redesigned cp3 to be more porous
+ redesigned cp2 to add flanks for the attackers
+ reduced blue's respawn times between cp2 and cp3
+ moved red's forward spawn further back
+ swapped out some brushes for props in the first area
+ moved some doors and cover around in the final area to try and help the defence
+ other little things I've since forgotten

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:25 PM.