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Chicane 



Map Version: Alpha 
Released: 01-15-2010 
Last Update: 08-15-2010 
Boylee
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Default Chicane

New & Shiny!
CTF_CHICANE_A12b




Invade CTF
  • Intel respawns 30 seconds after capture
  • Dropped intel can be retrieved by either team
  • Dropped intel returns to the centre after 30 seconds

Everyone had a different gripe about what was wrong with the old chicane and I realised that this was because the base design was crap.
So how does one remedy that? By wiping them clean and starting again of course!
Don't worry though, it's still invade ctf and it still has Rexy's fantastic intel model, only now it will (hopefully) be a lot more interesting to play too!

Updated to a12b.
+ Fixed clipping behind capture points
+ Fixed scoring
+ Fixed intel trails
+ Announcer now only yells at the team that's being invaded
+ Announcer should only sound once per alert now
+ Sirens are now only heard inside the base that's being invaded

So what are you waiting for? Go play it now!
Oh yeah, that's right..
You need to download it:

Download bz2
Download 7z



Thanks to:
  • Leminnes for help and discussion on the new layout
  • TerabyteST For telling me how to get the alarms sounding to only one team
  • Rexy for his sexy intel model
  • a Boojum Snark for entity help with alarms & for his ultimate resource pack
  • VelvetFistIronGlove, Grazr, Supersandvich and Snacks for figuring out how to get the invade ctf scoring properly.
  • Acegikmo for the environment gallery
  • Mick-a-nator for his barrel cluster edit
  • Wiebbe for his invade mode announcer sounds

Known issues:

- Stairs right outside spawn haven't been clipped
- The floor lighting at the BLu capture point is doubled up (hence 2x as bright as Red's)


What's next:

+ First detailing pass
+ Another lighting pass
+ Custom skybox texture
+ Badgering Rexy and/or UGLYdumpling for more models


Changelog

A10 released
+ Completely redesigned base layout
+ Tweaked intel respawn timers

A11
+ Switched to Psy's invade ctf set-up
+ Added alarm system
+ Added lights
+ Optimised a bit more

A12
+ Tweaked alarm system (less announcer spam)
+ Tweaked the entity setup, custom invade announcer sounds now work again
+ Closed doors off just outside of spawn that entered the high ground in the front room of the bases
+ Added a flanking route from the intel spawn area to outside spawn
+ Added a raised platform in front of the cap point
+ Changed the layout of the base area outside spawn
+ Removed TF2M competition models
+ Re-detailed centre building
+ Added more lights
+ Optimised the centre area a bit more
+ Broke the invade entity set-up

A12a
+ Fixed broken invade entity set-up -scoring and trails are now fixed

A12b
+ Fixed clipping behind capture points
+ Fixed scoring
+ Fixed intel trails
+ Announcer now only yells at the team that's being invaded
+ Announcer should only sound once per alert now
+ Sirens are now only heard inside the base that's being invaded


See here for a full changelog: http://playstuff.net/showthread.php/1603-CTF_Chicane



Old 01-15-2010, 11:24 AM   #1
YM
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Ahem. helps to research names first

http://www.fpsbanana.com/maps/50540

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Old 01-15-2010, 11:45 AM   #2
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Nice height advantages. I really like this one

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Old 01-15-2010, 01:23 PM   #3
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2 Things
- The middle is far too dark
- I already told this to vilepickle, keep this in mind for yours as well: make sure to illuminate the upper reaches of your map, so that a flying soldier or demo is not invisible up there.

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Old 01-15-2010, 05:52 PM   #4
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Had a run round earlier - really like the layout. Looking forward to some games on this at the weekend 8) shame about the name :|

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Old 01-15-2010, 08:27 PM   #5
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Quote:
Originally Posted by YM View Post
Ahem. helps to research names first

http://www.fpsbanana.com/maps/50540
Yeah, Macnetron pointed that out to me just after I posted a link at playstuff, unfortunately google failed me, I'll recompile later with a new name...
*scratches head*

Quote:
Originally Posted by absurdistof View Post
2 Things
- The middle is far too dark
- I already told this to vilepickle, keep this in mind for yours as well: make sure to illuminate the upper reaches of your map, so that a flying soldier or demo is not invisible up there.
Yep I concur, and good advice on the second point, I hope some up-lighting will help with that.
Cheers.

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Last edited by Boylee; 01-15-2010 at 08:29 PM.
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Old 01-16-2010, 07:20 AM   #6
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OK, name changed to Chicane, lights added and a few other minor tweaks put in.
The lights are a little too bright in the middle now but at least you can see where you're going.

Can I get a mod to change the name of the thread to Chicane please?

P.s I know there's a disembodied light to fix on the BLU side, it's on the list.

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Last edited by Boylee; 01-16-2010 at 09:38 AM.
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Old 01-17-2010, 10:56 AM   #7
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Bump for A3. Still need a mod to change the title too please.

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Old 01-17-2010, 11:14 AM   #8
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Love the new name!
 
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Old 01-22-2010, 06:16 AM   #9
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Lighting looks great for an alpha, very dramatic. Now it needs textures!

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boylee, chicane, competition, entry, invade

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