The routes are still under work, that's something that i'm still testing for which to keep open to both sides and which could be useless and changed otherwise to be easier to navigate. I already had couple of changes, infact if the spot i think you went sthevethepocket, that is already under considerationg to change.
The spawn issue was also found yesterday on tests that i had. Changing class does fix (teleports to the next spawn)it for now and there actually is a kill trigger that activates 20 seconds later when the spawn changes. You should be able to get out of the spawn but for some reason i forgot to set the door trigger to be killed on delay so it kind of locks you in. I'll make a fix for this, thanks.
Fr0Z3n, with exterior areas, could you mean this
http://forums.tf2maps.net/geek/gars/...rve_b20011.jpg area? Around the casali sign and next to planks on right? Or is it something at the other side?