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Namicott 



Map Version: Beta 
Type: KotH
Released: 06-30-2011 
Last Update: 06-29-2011 
Sergis
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My 72 hour contest entry.

A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different areas, pausing at each end. To prevent sightline along the track from being too powerful, there are doors between the areas that automatically close off the area that the train is not in.

youtube: http://youtu.be/78kCuv_E-QQ


Changelog

koth_sergis_72 - contest submission
koth_namicott_b3 - added doors and stuff
b5 - fixed doors killing players prematurely, fixed up train clipping.
b6a - fixed up players getting pushed into ramp on bridge, made doors near the high ramp higher
b7a
- reworked skybox
- fixed train not destroying engineer buildings
- fixed multiple clipping errors
- added more metal near tracks
- added windows to spawns
b7g
- fixed people getting stuck in the train by breaking the announcer
- widened doorways, bridge and platforms at mid
- bit more detail
rc1
- closed off areas under the stairs of spawn buildings



Old 06-30-2011, 11:29 AM   #1
Wilson
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I approve this map because it has trains.

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Old 06-30-2011, 05:13 PM   #2
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Added more screenshots. Also here's two bonus pictures:

The blurry Plan (and two fingertips of doom)


The Clipping of Doom

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the fact a map recieves feedback from us at all is like a God send

 
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Old 07-02-2011, 12:49 PM   #3
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coming up: doors between sections to help against snipers


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the fact a map recieves feedback from us at all is like a God send

 
Last edited by Sergis; 07-02-2011 at 12:51 PM.
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Old 07-02-2011, 01:18 PM   #4
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You should have bridges on the sides of canyon area so you have alternative way across the canyon.
Also you should make the train go CHOO CHOO when the round stars, just because.

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Old 07-02-2011, 01:24 PM   #5
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In the second to last picture, what is the point of the train gates?

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Old 07-02-2011, 01:29 PM   #6
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Quote:
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In the second to last picture, what is the point of the train gates?
they were there just as a decoration to fill the space before i added the stairs. i have removed them now.

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Old 07-07-2011, 05:50 AM   #7
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someone tell me how to make ambientgenerics louder so i dont have to use 5 of them just to get a barely audible train horn

another bonus pic that i had posted earlier in chat: the most tf2y skybox ever created

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Old 07-07-2011, 07:06 AM   #8
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Why?!

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Old 07-07-2011, 06:32 PM   #9
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Now we know what kind of thinking inspired Offblast.

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