Quote:
Originally Posted by Nerdboy
Those courtyards in front are pretty huge.
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In play I don't think they feel as big as they look in the screenshots. It is intended to be a more spacious map than most CTF maps (2fort, Mach4, Turbine...) though.
We've been testing it on PALS (my group's server) and have found a couple issues in A7.
Known Issues:
* Players can hold the main spawn door open and let enemies in (oops!).
* Occasional server crash on map start (? We were also getting this with a stock map today, so maybe it's a bug on Valve's side. Not sure).
* Secondary spawn would be nice, probably near the battlements.
* Standing in front of the drop chute exits can cause dropping players to get killed by the doors (not a bug per se, but a potential gameplay issue). Might add a push block there to shove players aside, or use a double-gate setup that allows the dropping player to pause for a moment and choose when to step out (instead of propelling them out).