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Coalburn 



Map Version: Planning 
Released: 02-22-2010 
Last Update: 04-23-2010 
Steff0o
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Default Coalburn

Ventoux
By: Stef "Steff0o" Tervelde



Uploaded Beta 1

Red Valley Mining and Jenking Coal are company's that are next to each others door, mining coal to the extreme made there recources run empty. Now there is only one source of coal left, and Red Valley Mining and Jenking Coal have both hired a group of mercinaries to take control of the last source of coal.

Every version of my map is in the changelog, just click the version number.

Thanks to:
-DaBeatzProject
-Muffin Man
-Hanz
-Promethium
-A Boojum Snark (Recource Pack)
-Ravidge (Lightnign library)
-People who are regular in the tf2maps chat
-and anyone who played my map




Changelog

A1
Public Testing

A2
-Optimaziting
-Added team-colored dev-textures
-Added some detail at the point
-Opened the way to the second floor @ CP
-deleted old 2nd floor
-Added a new area (before it was a skybox texture )
-Added Aeraportals
-Smoothed the displacements around the CP area
-Added picture

A2a
-Checked the playerclip visgroup
-Redone a Areaportal that leaked somehow

A3
-Openend a side route to the middle
-Heightend up the ceiling of the middle
-Moved and added areaportal that caused weird things
-Added some lights to make some routes more clear
-Deleted some window props because some people thought there where too many

A3a
-Added a fence to make the route up a bit longer

A4
-Removed the fence because it was a pain in the arse
-Added a other route from spawn
-Changed some health and ammo locations

B1
-Added a semi-closed roof to the middle
-Detailled the map mostly
-Made some changes to spawn

B2
-Optimized A LOT
-Futher Detailling
-Redid red spawn
-Used Pakrat Correctly



Old 02-22-2010, 11:30 AM   #1
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Looks very nice, I'll give it a run through later
 
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Old 02-23-2010, 10:05 AM   #2
Hanz
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Glad you fixed the things I told you to fix.

And the middle building looks neat. ^^

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Old 02-23-2010, 01:32 PM   #3
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changed to a2a
i forgot the playerclip
and re-did a areaportal

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Old 02-28-2010, 02:56 PM   #4
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gameday bumb

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TMP: I google searched "Humans give the best blowjobs in the galaxy" and 0 results came up :<
TMP: Made me sad
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Old 02-28-2010, 03:50 PM   #5
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Ahh, I do like this map a lot, especially the hectic comebacks that players can get from toe upper drop-down part.

One problem I did notice is (excuse my description) the floor on the red side next to the cap behind the door, it has a flickering floor, I'm guessing it's an overlapped brush. You can't really see it in the screenshot, but you'll know where I mean:

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Old 02-28-2010, 04:15 PM   #6
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Quote:
Originally Posted by Joodude View Post
Ahh, I do like this map a lot, especially the hectic comebacks that players can get from toe upper drop-down part.

One problem I did notice is (excuse my description) the floor on the red side next to the cap behind the door, it has a flickering floor, I'm guessing it's an overlapped brush. You can't really see it in the screenshot, but you'll know where I mean: [img]
yes it was a double brush

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TMP: I google searched "Humans give the best blowjobs in the galaxy" and 0 results came up :<
TMP: Made me sad
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Old 02-28-2010, 04:19 PM   #7
fubarFX
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it played quite well today.
only thing that bugs me tho is the area above the cap. It sometime felt more important than the point itself which is against the koth philosophy i.e. rush mindlessly the damn point.
just sayin.

still a good map tho. keep it up!

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Old 02-28-2010, 05:19 PM   #8
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Quote:
Originally Posted by fubarFX View Post
It sometime felt more important than the point itself which is against the koth philosophy
Probably because the route up there from the spawn is lit better, it attracts people to take that passage which results in the huge fight.

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Old 03-13-2010, 11:27 AM   #9
Sel
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Really digging the point, the area around it is really nicely done too.

Aside from making the hole above the point easier to jump up into, there isn't really anything you should change imo.
 
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koth, mine, steff0o, ventoux

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