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Ramjam 



Map Version: Beta 
Type: KotH
Released: 07-14-2013 
Last Update: 03-27-2015 
Jusa
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Default Ramjam

ramjam because who doesn't like jam?

Thanks to:

Evil Knevil and NassimO for the delivery van prop.
UGC for playtesting the map.
Everyone who ever gave feedback.
Everyone who ever played the map.
Everyone who supported me throughout the development.

<3


Changelog

[ a4 ] -Pretty much everything is a bit different in a way or two. Been working on this for a while and keeping low profile, sometimes giving it a playtest in tf2lobby.


.

.


[ b6 ] -top lel, I'm lazy so i havent updated anything here. Well anyways, have an update.

[ b7 ] -nothing really changed in this one, just some detail shiz

[ b8 ] -I dont even know I'm lazy with these changelogs. Atleast I finaly uploaded it here so thats something.

[ b8b ] -Fixed explosions going through a few walls they should have not been going through.

[ b9 ] -Reduced controlpoint captime and fixed shutters not having nobuilds.

[ b10 ] -Changed railings around the map to not collide with projectiles. Optimization. Detailing. Some other minor changes I might not remember. Also, spectator cams, finaly.

[ b11 ] -Made lower lobby smaller. Removed medium healthpack from upperlobby and moved it to lowerlobby to reduce the possibility of spawncamping. More spectator cams. Detailing. Clipping. Blocked a sightline from jamrooms directly to the left route from spawn. And uhh, stuff.


SCREENSHOTS UPDATE





:3



Old 07-14-2013, 03:07 PM   #1
Sergis
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looks neat tho the 4th screenshot seems a bit noisy

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Originally Posted by grazr View Post
the fact a map recieves feedback from us at all is like a God send

 
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Old 11-14-2013, 11:08 AM   #2
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Updated to alpha 4 today. Feedback is again welcome

Obiviously lacks a lot of detail and such but im trying to get the gameplay working currently
 
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Old 11-14-2013, 04:08 PM   #3
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From the screenshot it looks like you need some arrows on the map, but i've not looked around it yet. Look interesting.

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Old 11-15-2013, 02:08 AM   #4
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Quote:
Originally Posted by fantasma413 View Post
From the screenshot it looks like you need some arrows on the map, but i've not looked around it yet. Look interesting.
Yeah, it has some already but im going to add more sings and such
 
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Old 05-23-2014, 07:10 AM   #5
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updated it here, comments welcome





some quick textures
 
Last edited by Jusa; 05-23-2014 at 07:23 AM.
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Old 05-23-2014, 07:26 AM   #6
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Old 05-23-2014, 09:08 PM   #7
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I would put some seeds on the outside of that strawberry. I think you'd still be able to maintain the simple look you have right now, while making it look more strawberry-y.

Edit: More on the map though. You've made some very interesting aesthetic choices. Not bad, interesting. Looking forward to playing this map! You've been getting it tested with competitive a bit, haven't you?
 
Last edited by Grizzly Berry; 05-23-2014 at 09:14 PM.
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Old 05-24-2014, 12:59 AM   #8
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It's very pretty! Would you mind if I ran this in a couple of pick up games?

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Old 05-24-2014, 02:33 AM   #9
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Quote:
Originally Posted by Grizzly Berry View Post
I would put some seeds on the outside of that strawberry. I think you'd still be able to maintain the simple look you have right now, while making it look more strawberry-y.

Edit: More on the map though. You've made some very interesting aesthetic choices. Not bad, interesting. Looking forward to playing this map! You've been getting it tested with competitive a bit, haven't you?
Yeah been testing it in comp, thanks to UGC admin Redrum.
 
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