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Mick's model mini-modifications massively re-mastered! 



Model/Texture Version:  
Type: Model
Released: 03-28-2011 
Last Update: 03-27-2011 
Mick-a-nator
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Default Mick's model mini-modifications massively re-mastered!

Do these look familiar to you?

Yes, all these near-dead models have been given a spring clean, and now they are all YOURS for the nominal fee of a humble mention in map credits!
What are you waiting for? Take a closer look!
Download above is for the full pack. Individual elements have links under each description.

Closed/modular safe

A closed and a modular version of the spytech safe. You can choose to download the models only which will save space and use the Valve textures, but this has some nasty AO shadows, or you can download the modified texture as well. The Texture was made by stevethepocket, so don't forget to give him credit as well!
Models:http://dl.dropbox.com/u/1554883/Mmmm...sed_models.zip
Texture:http://dl.dropbox.com/u/1554883/Mmmm...closed_tex.zip
WARNING: There is an issue with the lighting origins! Cause and solution unknown at this time. Use an info_lighting in Hammer to rectify.

Security fence barbed wire only

The barbed wire from security_fence256. This uses the same texture so no new ones need to be downloaded!
http://dl.dropbox.com/u/1554883/Mmmm...arbs256_v3.zip

Half Barrel Clusters

Not half-barrels, but only half the barrels as water_barrel_cluster. Same as above, no extra textures needed.
http://dl.dropbox.com/u/1554883/Mmmm...uster_half.zip
WARNING: The normals are not correct to the original model, causing slight shadow problems in some light. The cause is known, and a fixed version is in progress.

2_pipe and 3_pipe Length Variations and single versions

2_pipes and 3_pipes of lengths 24, 32, 48 and 96. Single pipes are of the same lengths, but more standard lengths are in the pipeline. Yet more texture-saving with these models.
http://dl.dropbox.com/u/1554883/Mmmm...s%29/pipes.zip
WARNING: The normals are not correct to the original model, causing slight shadow problems in some light. The cause is known, and a fixed version is in progress.

P.S. Why am I uploading these if most are slightly broken? They are still usable, and I want to see how the community reacts to see if the fixes are really worth-while.




Old 03-28-2011, 11:00 AM   #1
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Thanks post.


Just in case.

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Old 03-28-2011, 03:56 PM   #2
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I was going to ask, since you seem to be the go-to guy for break-apart models, would it be possible to get the clipboard from props_well/computer_cart01 as a separate model? I guess it would have no underside, but I'm OK with that. The cart by itself might also come in handy.

Also, props for the props.

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Old 03-28-2011, 04:52 PM   #3
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Seems simple enough, I'll see what I can do. What's the name of the model, and which parts do you want? Specifics makes it easier on my slow yet orderly mind.
EDIT: never mind. My slow orderly mind can't read.

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Old 03-29-2011, 04:43 PM   #4
Boylee
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Giving thanks, mostly for the barrel clusters (again) and for the pipes. Good work man.

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Old 06-07-2011, 05:03 AM   #5
Dr. Element
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Why not make the safe and the safe door 2 seperate models?
If you do that, can you place the origin of the safe door on the hinges?
 
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Old 06-07-2011, 06:39 AM   #6
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They are. The lighting issues are on the closed model, which sits flush with the wall.

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Old 06-07-2011, 04:38 PM   #7
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Is that caused by a bad $illumposition in the qc?

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Old 06-07-2011, 05:10 PM   #8
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I don't know. I tried all sorts of edits to $illumposition but nothing seemed to help. Pretty busy atm, but I'll look into it again at a later date.

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Old 06-07-2011, 07:14 PM   #9
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Is it because the origin on the closed one is technically inside a closed box?

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