Mangy for inspiration and Estate textures
Ravidge for helping me with some model work
Fubar for some help with optimizing
Prestige who was always there for me in my time of need
Spud for the ivy models
fixed some clipping
changed out ivy models
fixed some lightmap issues
improved optimization a lot
added a jump platform for tower -> house jump route
Your visualizers for BLU spawn are set to Red Team, I think. I couldn't leave spawn as a BLU player (the doors open, but the visualizer doesn't let you through).
This is just food for thought:
From a gameplay point of view, I'm curious about the spire point. You can take my opinion with a grain of salt, as I only play Spy in the UGC/ETF2L Highlander seasons, but the point seems too easy to defend once it is captured. In my case, I have to wind up to the top in order to get a pick on the Medic who can easily watch two entrances that can be seen in the same FoV. If you don't get what I'm saying, here's a picture:
There's no way I can get a pivotal stab on this KotH while the opposing team controls the point. That's very different when compared to Lakeside or Viaduct, where I can slip behind from a rock, get a pick and change the game. That's not to mention that the Pyro is going to be immensely more powerful here than he generally is in Highlander.
From my team's experience, spire works in Badlands because the Scout and I (the Spy) work closely to soften up defenses on last while our Soldier/Demoman take care of what's happening at spire. After all, they have the tools to engage this kind of point without the hideous walking distance that spire entails.
Considering we haven't played on it, there's no need to make drastic changes or go back to the drawing board. Just something I'd ponder about as you move this pretty map forward!
I wanted to go into more detail when you asked during the test but got interrupted mid sentence with stuff to do, so here.
the point is really bad, climbing it is just a death sentence for any class can't rocket jump, and it's dead easy to be knocked off or attacked while you're on it.
Worse yet, once you're on the ground you lose all visibility of anything on the battlements (and most of the ground too), or the point, and have no idea what to do since you can't easily figure out what's going on and what you should do as a result. Not to mention it's just a deathpit and you might as well kill yourself before an enemy does, if you land anywhere aside from your side of mid.
I'm not sure about the battlements themselves, looking at them again I still can't find anywhere I could possibly stand and build a charge and not be at constant risk of just getting outright raped, save for right outside my spawn. That might have just been because it was a pub though with no one besides trotim actually trying to keep me alive.
The Following User Says Thank You to Sel For This Useful Post: