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Altaco
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Map Name: Arctic
 

Map Version:
 

Released: 06-11-2009
 

Last Update: 10-31-2009
 
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Default Arctic

RED and BLU have received a competitive contract to destroy GRAY Gravel Co's Ice-cap-melting laser in an arctic base.

.bz2 compressed for server owners: http://www.couchathletics.com/altaco...tic_a5.bsp.bz2

The first stage is fairly typical, with a fairly open main area and several side routes to take to the other side.

The second stage features a track that curves around on itself, moving up to various levels of terrain.

The third stage is the one I've tried to really deviate from pipeline on. While pipeline features one big area where the goal is to have the whole area locked down to move forward, arctic's third stage tries to focus on 3 separate gameplay areas, and in each a team, to do well, has to control the upper areas. If they do, they have a huge advantage over the other team. Climbing through an ice cave and up into a giant awesome death laser facility, this promises to be pretty epic.

Also, as a bonus, rough sketch -> block out design.



Map overview:


Time-lapse of working on stage 3:
[ame="http://vimeo.com/6042585"]plr_arctic stage 3 building time-lapse on Vimeo[/ame]
Changelog
c
Did some more detailing, changed a few minor things in the second and third stages to better route players + fix a few sightlines, more signage everywhere.

a5

I forget.

a4a

Removed concrete bar thing, fixed resupply cabinet.

a4

Minor texturing, some layout changes, now at night.

a3a

Stage 1: Fixed broken spawndoor/visualizer on blu side

a3

Stage 1:
*Added a door for the spawn instead of just a visualizer
*Added a bit of cover just outside the center.
*Stopped players from being able to build in the spawn
*Removed some railings by the point and in the middle area

Stage 2:
*Added respawn room visualizers which were missing before
*Modified cover around spawns
*Compacted and consolidated side paths
*Added new upstairs room and second way into building by the point.


Stage 3:
*Altered spawn layout slightly
*Removed one spawn exit noone was using
*Added new tunnel from penultimate area alcove to upper area
*Removed back room in first area, turned into small closet
*First area stairs added to more easily access upper area
*Added more cover for cave spawn exit
*Expanded upper area
*Added missing resupply cabinets


a2

*Stage 3: Fixed red spawn door
*Changed light and fog settings

a1

*Released

Old 06-11-2009, 06:39 PM   #1
Mexican Apple Thief
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Ooh, I like your use of props.

Also, I like "plr_taco" as the name.
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Old 06-11-2009, 06:53 PM   #2
Altaco
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Quote:
Originally Posted by LEAD FARMER View Post
Ooh, I like your use of props.

Also, I like "plr_taco" as the name.
That was temporary while I was coming up with a name and the one I took those screenshots in.
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Old 06-12-2009, 03:04 AM   #3
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Oh boy, so now there are 3 snow maps in the contest
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Old 06-12-2009, 09:14 AM   #4
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Quote:
Originally Posted by Jonah View Post
Oh boy, so now there are 3 snow maps in the contest
What are the other two?

Also, mine's the only one at night
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Old 06-12-2009, 09:59 AM   #5
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Quote:
Originally Posted by Altaco View Post
What are the other two?

Also, mine's the only one at night
Aurora, and my entry, (snow)drift.
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Old 06-12-2009, 12:22 PM   #6
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It's not like there are much snow maps existing yet so there's no real problem.
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Old 06-12-2009, 12:34 PM   #7
Altaco
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Quote:
Originally Posted by Jonah View Post
Aurora, and my entry, (snow)drift.
But aurora isn't attack/defense ctf, how can it be a contest entry?

I didn't know we could enter symmetrical invade ctf maps.

Anyway, anyone have comments on the map?

Last edited by Altaco; 06-12-2009 at 02:15 PM..
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Old 06-16-2009, 10:05 AM   #8
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Unfortuneately I wasn't on the server when this map got played but I did capture a demo. I don't think very many people were on the server when this we recorded but maybe there is something useful in there. It should get played again sometime soon.



Last edited by captainAngry; 06-16-2009 at 11:28 AM..
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Old 06-17-2009, 11:33 AM   #9
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The map got played again last night. I didn't get a chance to play myself but I did record another demo. It is the highest rated PLR map we have on our server next to pipeline so that's gotta be worth somehting.


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