Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
Nutomic
Mapping Coding Drinking
Nutomic's Avatar

Map Name: Demolition
 

Map Version:
 

Released: 07-30-2009
 

Last Update: 02-09-2010
 
Servers Running This Map
via tf2stats.net
Gametype:


Screenshots
                       
Default Demolition

Mission target:
As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.

A desert-style push-cp map, offering multiple routes between each pair of of control points to avoid camping.
It has a great use of height difference, to provide the maximum effectiveness of rocket-, sticky- and scoutjumps.

Thanks to:

Schlachtfestchen
TaR-Clan
Changelog
a14:
- changed health and ammo allocation over the whole map
- added an additional way into the buildings next to the central point
- edited small buildings at middle
- adjusted spawntimes
- edited right path leading to the final cap
- shortened the room of the last cp
- removed alternative path between rocks

a13a:
- moved houses in middle further away from each other
- made center cap zone bigger (touching the houses)

a13:
- changed middle area, moved houses closer together
- added stairs near cp2 (replacing a displacement)

Old 07-30-2009, 01:12 PM   #1
Mr. Hanz
Raving Rabitt
 
Mr. Hanz's Avatar
 
Mr. Hanz is offline
Posts: 564
Thanks: 566
Thanked: 204
Blog Entries: 1

Default

You will definately have to change the name since there is already a map with this name. ( http://forums.tf2maps.net/downloads.php?do=file&id=974 )

Aside that the map seems very big and open, so I suppose there will be a very long walk for heavies and the map will probably be owned by snipers and scouts only. (It looks like it is very open, maybe it isn't?)
__________________
Art Pass Hanz! Contest entry! | CTF Stockpile Beta now! | PL Saguaro Remade the whole map! | KotH Hanz | CTF Panamint
  Reply With Quote
The Following User Says Thank You to Mr. Hanz For This Useful Post:

Old 07-30-2009, 01:25 PM   #2
Nutomic
Mapping Coding Drinking
 
Nutomic's Avatar
 
Nutomic is offline
Posts: 868
Thanks: 201
Thanked: 169

Default

Damn, I searched for the name, but only in the Map Database, not in the downloads. I will think of another name

There are not really much open areas I think, only between cap 2 and three it's more open, but you can take another way there, so I don't think it's too good for snipers.

The walking ways are not so long I think, as there's a shortcut from first spawn to the middle, but maybe the way from the second spawn could be too long. But I will wait for the playtest here.
__________________
  Reply With Quote

Old 08-02-2009, 09:22 AM   #3
Joodude
Mappers gonna Map
 
Joodude's Avatar
 
Joodude is offline
Posts: 684
Thanks: 722
Thanked: 328

Default

Looks very open, but gameday will show it's true colours :3
  Reply With Quote

Old 08-03-2009, 06:02 AM   #4
Trotim
Banned
 
Trotim is offline
Posts: 342
Thanks: 157
Thanked: 177

Default



Again, the slider wheel thing is floating. You might also consider moving the EXIT sign halfway into the wall.
  Reply With Quote
The Following User Says Thank You to Trotim For This Useful Post:

Old 08-03-2009, 08:27 AM   #5
Nutomic
Mapping Coding Drinking
 
Nutomic's Avatar
 
Nutomic is offline
Posts: 868
Thanks: 201
Thanked: 169

Default

Thanks, I fixed that.

But at the moment i'm mainly making the whole map smaller, i hope this wont take too long.
__________________
  Reply With Quote

Old 08-17-2009, 12:33 PM   #6
Nutomic
Mapping Coding Drinking
 
Nutomic's Avatar
 
Nutomic is offline
Posts: 868
Thanks: 201
Thanked: 169

Default

Updated to a3.

Changelog and new pictures will be following soon.

€: Updated to a3a because of a bug with the control point index numbers, pretty sure there arent any bugs left this time.
__________________

Last edited by Nutomic; 08-18-2009 at 05:20 AM..
  Reply With Quote

Old 08-22-2009, 05:53 AM   #7
martijntje
Veteran Member
 
martijntje's Avatar
 
martijntje is offline
Posts: 520
Thanks: 91
Thanked: 155

Default

see attachement.

During gameday I found some overlapping brushes. It's in between the blu base and the second cp (for blu)
Attached Images
File Type: jpg cp_demolition_a3a0001.jpg (56.2 KB, 35 views)
  Reply With Quote

Old 09-05-2009, 01:48 PM   #8
Nutomic
Mapping Coding Drinking
 
Nutomic's Avatar
 
Nutomic is offline
Posts: 868
Thanks: 201
Thanked: 169

Default

Thanks for the hint, however this is not so bad in this stage, im only doing the layout yet, details will be done as soon as i know that the gameplay is quite good, and overlapping brushes are a detail thing for me.

(Sorry for the late answer, was on holiday)
__________________
  Reply With Quote

Old 09-16-2009, 01:42 PM   #9
Engineer
The Welcomer...
 
Engineer's Avatar
 
Engineer is offline
Posts: 978
Thanks: 460
Thanked: 322

Default

The map should be a bit smaller, it was a bit too big. But keep working on it
__________________

  Reply With Quote
Comment

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 05:02 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger