This is a contest entry for the OZFortress Custom TF2 "
So you Think you can Map" Contest. The thread for it is
here.
I aim to please both pub and pug crowds with this one and am currently testing at both levels privately.
Atrophy is a mock version of tournament mode's stopwatch, where both teams get a chance at playing offense, and their final scores determine the overall winner.
In atrophy, one team defends as
RED 3 open CPs; Their capture times vary from
12-15s. Upon a third capture, the first two CPs unlock, and the third unlocks after
20 seconds. The other team as
BLU has
5:00 to capture the CPs as many times as possible.
RED receives
one minute of set-up time to prepare for the initial rush.
Each team, upon spawn, may choose from one of two teleport destinations to reach the playable map by. This allows players the chance to attack or defend the various parts of the map as they see fit. As points are captured, blue's spawn time lowers but red's remains the same, meaning that the difficulty curve as points lock is not as harsh as it could be.
After the time runs out, the teams switch and the previous defenders now get
5:00 to beat the first offense's score. After the
5:00 is up, the winner is declared and the map resets.
At any time players may press TAB to view the Team Scores, which represent the number of times they were able to capture the point.
The overall theme will be of a sunken and destroyed Mayan temple, reclaimed both by the swamp around it and the
REDs that have begun to convert it into a base. My texture artist for this project is my good friend Acegikmo, who will be helping me set the theme of the map as detailing begins.
LONG CREDIT LIST:
- Acegikmo: Textures, Teleport system, Layout Help!
- 2f2f: Testing and Support!
- ABS: Great prefabs! Helped lots! Entity support!
- Swamp team: Great models and shit!
In providing feedback for this map, I am more interested at least at first in the effectiveness of the new mechanics in terms of gameplay, teamplay and fun; layout will take a lesser priority until the rules have been finalized. Things to look at:
Capture times, setup/round time, Variable point values?, Spawn times, and Cap Reset times.
Thank you all-
Mangy