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Skylab 



Map Version: Release Candidate 
Released: 12-26-2009 
Last Update: 02-26-2012 
VelvetFistIronGlove
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Cool Skylab

Not content with fighting in every corner of the Earth, the R.E.D. Corporation and B.L.U. Industries are attempting to seize control of an orbiting space station. As usual, they cannot agree as to who should have command of the station and its deadly space laser, so it's up to you to help resolve this dispute!

This is a King of the Hill map, with action tightly focused around a central capture point. With numerous approaches to the point, the action tends to be fast and furious.


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Release candidate.

Complete with sounds, particles, and so on, and so forth.

And the Earth is back.



Old 12-26-2009, 02:43 PM   #1
Sel
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You should watch this

Get some inspiration from that movie, and maybe take a physics course, because gravity in the 30s wasn't much different than it is now, and that picture is making me nauseous !
 
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Old 12-26-2009, 03:29 PM   #2
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Quote:
Get some inspiration from that movie
Yes, I've seen it. Parts of the map were already inspired by it: notable the stairs running up the window and into a door on the roof.

Quote:
maybe take a physics course, because gravity in the 30s wasn't much different than it is now
True, and in an orbiting space station you won't feel the effects of gravity at all, since you're in free fall all the time. However, this space station has an artificial gravity generator that lets the teams walk around normally; when that's off (sv_gravity 0) then the other passages from the window become usable.

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Old 12-26-2009, 03:55 PM   #3
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We had a demo camp our spawn exit for a bit, either make it so the other team can't get all the way up to that door, or provide an alternative route out.
 
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Old 12-26-2009, 04:11 PM   #4
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yeah i was that demo =P that needs fixing.

the textures are really sweet but I think the maps too short. The walking times are nonexistent and it gets very easy to spawn camp.

The detailing looks great, the middle needs a little bit more light though

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Old 12-26-2009, 04:17 PM   #5
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Quote:
Originally Posted by VelvetFistIronGlove View Post
Yes, I've seen it. Parts of the map were already inspired by it: notable the stairs running up the window and into a door on the roof.


True, and in an orbiting space station you won't feel the effects of gravity at all, since you're in free fall all the time. However, this space station has an artificial gravity generator that lets the teams walk around normally; when that's off (sv_gravity 0) then the other passages from the window become usable.
While it's cool that you're trying to make the map be playable in two different ways, It might be confusing to players, and the flaw in having no gravity at all is that there will always be an up and down, and no way for players to rotate on the various directional axises.

Go for it though, see if it works out, and try to prove me wrong.
 
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Old 12-26-2009, 04:59 PM   #6
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i love it except for the spawns, they just dont fit your space theme, to much stone wall, too big, and no metal textures.

I hope it will be different, but thats up to you
Good luck with it, i look forward to play the next beta

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Old 12-26-2009, 06:06 PM   #7
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Oh my.

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Old 12-26-2009, 07:18 PM   #8
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Quote:
While it's cool that you're trying to make the map be playable in two different ways, It might be confusing to players, and the flaw in having no gravity at all is that there will always be an up and down, and no way for players to rotate on the various directional axises.
To clear up the confusion: This map is only intended to be played with the normal gravity setting. I was making a joking reply to the "take a physics course" comment. The sideways paths on the window are intended to make it feel more "space station"-ish, as if the gravity could be changed.

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Battle in space in koth_skylab!
Fast-paced, competitive Invade CTF: ctf_home_front
Quote:
Tapp: Vfig, you must tell me how you made that earth!
eerione: With his bare hands, took him 6 days, on the 7th he went out for a beer.
Quote:
“The Hammer is the most blessed of all the Builder's works: ’Tis both a tool for building, and a weapon against thy foes.”

 
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Old 12-27-2009, 03:27 AM   #9
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looking forward to playing this.

personally love the 'mess with your head' geometry. makes you think - makes a change

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