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The Political Gamer
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Map Name: Assembly
 

Map Version: Final
 

Released: 01-10-2010
 

Last Update: 05-07-2010
 
Servers Running This Map
via tf2stats.net
Gametype: Capture the Flag


Screenshots
                       
Default Assembly



Assembly(CTF)
(ctf_assembly)

Gametype: Standard CTF
Players: 2-24 (32 max)
Author: Charles "The Political Gamer" Papanek
E-mail: thepoliticalgamer@gmail.com
Version: "Final"
Custom content used:
intel_point_base model
Author: Mark "Shmitz" Major
E-mail: shmitz@gmail.com
Version: 1.0.0

Concrete Walls - Expanded Set
Author: Void

Volcanic textures and skybox. (No download link sorry)
Author: Acegikmo

Prefabs used:
TF2 prefab pack
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Libraries used:

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Displacement Library
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Lighting Library
Author: Ravidge

Environment Gallery
Author: Acegikmo

Changelog
05/07/2010: "Final"

-Added in TF2Maps posters.

05/06/2010:C

-Fixed pakrat fail

05/05/2010:B1

-Changed theme fully to volcanic
-Added more lighting at mid
-Added novint stuff

04/13/2010:A25

-Remade spawns
-Changed theme to volcanic
-Redid some detailing
-Added more mid cover
-Added easter egg

03/22/2010:A24

-Slimmed the mid down
-Removed 2 lower base entries
-Moved small upper med kits to center as a medium
-Added more displacement work
-Re-textured some of the bases
-Cleaned up some detailing

03/19/2010:A23

-Shifted the bases over
-Lowered upper pathways
-Added stairs to upper pathways
-Changed theme to alpine style
-Re-textured some of the bases
-Cleaned up some detailing
-Added bridge at mid

03/13/2010: A22
-Added 2 new paths out of base
-Added new upper paths at mid
-Changed spawn time to 5-10sec

03/11/2010: A21

-Re-textured outside bases
-Removed touch return
-Removed cap-at-flag
-Added a 3D skybox
-Switched to hydro skybox/lighting

03/06/2010: A20

-Re-textured inside bases
-Added touch return
-Added cap-at-flag
-Added a bit more detail

03/06/2010: A19

-Even more detail
-Changed return time to 20sec
-Fixed tilted spec cams
-Fixed blu texture on red
-Removed trains at mid

03/05/2010: A18

-Detailed spawn rooms
-Detailed cap zone
-Added 2nd/3rd level to mid
-Split up entrances to sniper deck
-Added lots more health/ammo
-Reduced spawn times to 5sec

03/01/2010: A17

-Mid reverted back a12
-Changed to classic CTF
-Reworked spawns
-Added new assault path to Intel
-Reduced the size of sniper deck
-Changed map symmetry

02/22/2010: A16

-New mid
-Changed base stair location
-Added more health/ammo
-Added more cover
-Fixed a few clipping bugs


For older changes download this .txt

Old 01-10-2010, 09:58 AM   #1
gamemaster1996
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Hmm well normally i cant tell very well from hammer screenshots but it does look good
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Old 01-10-2010, 10:01 AM   #2
Nutomic
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Looks a lot like ctf_well, more like a copy rather than a map.

We will see.
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Old 01-10-2010, 10:09 AM   #3
The Gentlemanne
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will it suffer the same fate as plr_assembly?

Tune in to find out....
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Old 01-10-2010, 10:10 AM   #4
The Political Gamer
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Quote:
Originally Posted by Nutomic View Post
Looks a lot like ctf_well, more like a copy rather than a map.

We will see.
I admit it copies ctf_well a bit too much right now but by the end of development I expect it will be very very different.
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Last edited by The Political Gamer; 01-10-2010 at 10:14 AM.. Reason: speeeeling
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Old 01-10-2010, 10:14 AM   #5
zpqrei
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Looks good!
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Old 01-10-2010, 10:36 AM   #6
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Looks really good, I can't wait to see some more screenshots and ultimately a download.
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Old 01-10-2010, 11:12 AM   #7
Owlruler
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Can I see pits.....?
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Old 01-10-2010, 12:58 PM   #8
The Political Gamer
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Download is up and screenshots placed just like I said.

EDIT: Uploaded to both servers!
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My other maps: ctf_assembly | cp_trestle | pl_uphill | cp_grinder |
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Originally Posted by midget31394 View Post
I'm going to kill you slowly.

Last edited by The Political Gamer; 01-10-2010 at 01:00 PM..
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Old 01-10-2010, 01:11 PM   #9
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That's a lot of open windows.
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