A fast paced payload race map set in an icy forest.
Taking influence from Viaduct, Coldfront and Hightower, Chill was designed with an emphasis on team based offensive and defensive play across several different types of areas as the Payload bombs travel throughout the map.
Meet The Team
Om nom nick - Detailing/Layout
Aly - Detailing
Tech - Help with Layout Designs
Steff0o - Thread Logo
Snacks - Optimization/Entities/Particle Effects
All I have to say is that layout looks solid. Like, really solid (at least from what I saw )
Also, I think the metal textures and rock textures used in the first two screens don't do the detailing justice, so I'd suggest switching them out for other textures.
Sorry for the lack of download right now, I've just made this thread now because Tech quit the project and I've found a new team to help me work on Chill. Most of the screenshots shown are out of date, and will be changed with the next version in a few weeks time.
EDIT: Thanks for the quick feedback adsurd, like I said, all of these screenshots are way out of date, quite a lot of detailing has been done since. And a lot more will be done before the next release, which is b1.