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Chill 



Map Version: Beta 
Type: PLR
Released: 06-15-2011 
Last Update: 11-29-2010 
Omnomnick
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Re-introducing, Chill!

A fast paced payload race map set in an icy forest.
Taking influence from Viaduct, Coldfront and Hightower, Chill was designed with an emphasis on team based offensive and defensive play across several different types of areas as the Payload bombs travel throughout the map.

Meet The Team
Om nom nick - Detailing/Layout
Aly - Detailing

Other Contributors
Tech - Help with Layout Designs
Steff0o - Thread Logo
Snacks - Optimization/Entities/Particle Effects


Changelog

a8 -> a8a Changelog

-Fixed Cart Colliding Bug in Stage 2

-Added basic detailing to Stage 3 spawns

-Fixed some texture alignment issues



Old 06-15-2011, 03:58 PM   #1
absurdistof
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All I have to say is that layout looks solid. Like, really solid (at least from what I saw )
Also, I think the metal textures and rock textures used in the first two screens don't do the detailing justice, so I'd suggest switching them out for other textures.

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Last edited by absurdistof; 06-15-2011 at 04:00 PM.
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Old 06-15-2011, 03:59 PM   #2
Omnomnick
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Sorry for the lack of download right now, I've just made this thread now because Tech quit the project and I've found a new team to help me work on Chill. Most of the screenshots shown are out of date, and will be changed with the next version in a few weeks time.

Thanks.

EDIT: Thanks for the quick feedback adsurd, like I said, all of these screenshots are way out of date, quite a lot of detailing has been done since. And a lot more will be done before the next release, which is b1.

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Old 06-15-2011, 08:28 PM   #3
purequaternion
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This looks _really_ nice.
 
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