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Dairy 



Map Version: Alpha 
Type: KotH
Released: 07-02-2011 
Last Update: 07-19-2011 
Omnomnick
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Welcome to Dairy!

An updated version of my 72 Hour mapping contest 2011 entry, Dairy takes place in a small isolated milk management plant, which, as usual for RED and BLU, hides a deadly secret.

Both teams have begun to fight over (extremely) short range missile installations in the hopes of destroying the rival base.


Changelog

Koth_Dairy Changelog


July 20th - a2 Released
-Reduced the amount of health around the middle point
-Improved Signage in the new spawn flanking route
-Replaced some small health kits with small ammo kits
-Added new shed on the side of the tower near the CP
-Added container next to the shed
-Added basic detailing to the inside and outside of the towers
-Added a basic area behind the fences in the CP yard
-Fixed several texture/overlay bugs
-Redesigned the alpha on the grass near spawns to look cleanier
-Added soundscapes
-Updated playerclips to prevent odd knocks against wood details and buildings
-Added new lighting detail to certain buildings
-Changed the ramps near CP to stairs
-Increased the width of the ledge near the CP and reduced stair steepness
-Added props near the 'barn' roof to allow non-jump classes to climb up more easily
-Fixed sewing problems with some displacements
-Fixed some weird black textures, and changed them to their intended red counterparts

July 16th - a1 Released
-Increased the size of the main CP yard
-Reduce distance from Spawns to CP, reducing the size of the hill outside spawn
-Added a new spawn room to act assist with flanking spawn campers
-Added new health kits around the map
-Replaced stairs inside the main buildings with larger, more easily accessible stairs
-Updated Clipping to fix awkward movements when rubbing against detail
-Added Areaportals
-Added new building at the rear of the CP Yard on both sides
-Made the Barn roof accessible
-Fixed several detail bugs
-Added new detailing in various places around the map
-Updated lighting in certain dark areas
-Moved Barns backwards to increase distance between the front of the Barn and the Containers.

June 29th - 72 Hour Initial Release
-Initial Release



Old 07-02-2011, 08:29 PM   #1
Fr0Z3n
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Okay. So what i'm thinking for your spawn issue, you can keep the front 2 doors (the ones next to each other) but the one that brances off at an angle, I'm thinking just connect that to the building. I also would thinking moving the spawns closer to said building and making the main spawn area yard smaller by a bit, would be good.
 
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Old 07-16-2011, 09:09 AM   #2
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Bump for Impromptu Feedback

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Old 07-16-2011, 09:15 AM   #3
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bit much health everywhere. i killed a player - got healthpack - killed a player - got another healthpack - killed a player - got yet another healthpack. almost never had to wait for health respawn.

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the fact a map recieves feedback from us at all is like a God send

 
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Old 07-16-2011, 12:27 PM   #4
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There is just too much medium health around the middle point, which makes it easier to survive and win. Reduce them or remove them is a good suggestion.

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Old 07-16-2011, 01:02 PM   #5
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It would be cool if your weren't in the middle of all these structures, it would be cool if one saide was structures and the other some nature cool forest and mountains!
 
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Old 07-16-2011, 01:10 PM   #6
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Quote:
Originally Posted by Prop View Post
It would be cool if your weren't in the middle of all these structures, it would be cool if one saide was structures and the other some nature cool forest and mountains!
I'm planning to have the 'unfinished' areas behind the barns to be forest and cliffs.

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Old 07-16-2011, 01:53 PM   #7
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+1 love to you my friend!
 
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Old 07-20-2011, 06:04 PM   #8
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a2 Released! Plus Bump for Impromptu Feedback

July 20th - a2 Released
-Reduced the amount of health around the middle point
-Improved Signage in the new spawn flanking route
-Replaced some small health kits with small ammo kits
-Added new shed on the side of the tower near the CP
-Added container next to the shed
-Added basic detailing to the inside and outside of the towers
-Added a basic area behind the fences in the CP yard
-Fixed several texture/overlay bugs
-Redesigned the alpha on the grass near spawns to look cleanier
-Added soundscapes
-Updated playerclips to prevent odd knocks against wood details and buildings
-Added new lighting detail to certain buildings
-Changed the ramps near CP to stairs
-Increased the width of the ledge near the CP and reduced stair steepness
-Added props near the 'barn' roof to allow non-jump classes to climb up more easily
-Fixed sewing problems with some displacements
-Fixed some weird black textures, and changed them to their intended red counterparts

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Last edited by Omnomnick; 07-20-2011 at 06:07 PM.
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