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Pipeball (Event) 



Map Version: Final 
Type: CP
Released: 09-11-2011 
Last Update: 10-09-2011 
The Asylum
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Default Pipeball (Event)

Oh, sure. Why not? Like I've got anything better to do (like finish Checkpoint).

The goal, I'm sure you've got this idea by now, is to hit the phys ball into the other team's goal pipe, or in this case, unearthed graves. Same first to three scoring system, with a forced respawn after a goal. Big difference between this and Classic is the standard ball is the kill-on-contact Black Ball, and the special tiebreaker round ball is... well, I'm not so sure on a final idea yet, but the general effect it'll have is the Scare/Stun effect on anyone who touches it. That and the Horseless Headless Horsemann will spawn at the same time will REALLY whittle down the players on the field. Zepinaihah's ghost from Harvest Event will be making an appearance too, coming out to haunt the field every so often.

No playable release yet, but I'm really hoping to finish up before the next Halloween update. All I really have to do is create a spawnroom and a back building for BLU, and a skybox.


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final release and it's likely to stay that way



Old 09-11-2011, 09:32 PM   #1
owly-oop
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I'm liking the theme

me gusta

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Old 09-11-2011, 10:48 PM   #2
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Quote:
Originally Posted by supersandvich View Post
i'm liking the theme

me gusta
thats spanish for supersandvich doesn't know spanish!
 
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Old 09-12-2011, 02:26 AM   #3
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I like it! Another fresh idea to break the endless standard gamemodes.
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with a forced respawn after a goal
I tried forcing respawns in my map too but failed to do so. How is it possible?
 
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Old 09-12-2011, 06:40 PM   #4
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There's an entity called game_forcerespawn. Just send this a ForceRespawn from whatever, and it'll reset all players back to their spawnpoints. Any Engineer buildings, like Sentries, will be destroyed though

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maybe we should have an Asylum night on the server sometime.

Melee Fort | Pipeball Classic | Pipeball Event | Pipe Balle
 
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Old 09-30-2011, 08:22 PM   #5
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Finally got a whole weekend off, so im really really really gonna try to finish this silly map soon. On with the new screens!



Despite the map being called Pipeball, there are no pipes. The ball is served through a spoooooooooky eeeeeevil cloud.





Scoring or falling into the grave-goals also releases a spooooooooooooky eeeeeeeeeeeeeevil cloud, complete with spoooooooooooky eeeeeeeevil shrieks

And the spooooooooooooky eeeeeeeeeeevil tiebreaker round? Gentlemen, meet the Pumpkin Ball.


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Melee Fort | Pipeball Classic | Pipeball Event | Pipe Balle
 
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Old 09-30-2011, 08:47 PM   #6
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colorful smoke of doooom!

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Old 09-30-2011, 10:00 PM   #7
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The pumpkin ball should hurt you when you touch it.

Though maybe not, I've never played pipeball :T

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Old 10-01-2011, 12:37 PM   #8
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Never.... played... Pipeball? We must fix this, yes we must.

But anyway, for those that played the original Pipeball (Not Pipeball Classic, but this crappy map), you'd remember that while the spawnrooms themselves were restricted to enemy players, the niches at the sides of the rink were fair game for anyone. Since I've got something similar to that with PBE here, should I do the same thing, and only deem the spawn buildings themeselves off limits to enemy players? I think that would help alleviate the chronic Snipan Gaems that usually happen on PBC. On the other hand, I don't wanna deviate too far from PBC, more than I have already of course

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Old 10-01-2011, 02:58 PM   #9
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Oh man, I want this so much.

I'll go ahead and give a piece of crappy screenshot-based feedback and say that it looks like it would be pretty hard to judge how far away it is. Maybe making it not look exactly the same from any angle would be great.

Pumpkin ball looks good though.

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