Old 02-17-2012, 01:17 AM   #11
stevethepocket
I can fix it!
stevethepocket's Avatar
Posts: 3,079
Thanks given: 281
Thanks received: 1,218
stevethepocket is offline

Default Server verification


This may be part of the reason that Valve got in the habit of buying and adding their favorite customs as official maps in the first place; that's the only way the majority of players are going to bother playing them.

Customs seem to do pretty well on servers meant for people to add to their favorites and then regularly play on — ones associated with clans or outside communities, for example, including those geared towards "casual" players. Since it usually just involves a one-time download and then an update every few months. I was in a group once that had a custom in its rotation that had been created by a friend of the admin and wasn't even available as a public download anywhere. The guy had clearly put a lot of work into it, and it probably could have been a popular map if he hadn't been so shy about it.

__________________
Quote:
Originally Posted by Prestige View Post
be whoever you want, every alias on the internet is bad
Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
 
Reply With Quote
Old 02-17-2012, 09:06 AM   #12
Trotim
Veteran Member
Trotim's Avatar
Posts: 1,123
Thanks given: 1,081
Thanks received: 971
Trotim is offline

Default Server verification


Quote:
Originally Posted by theharribokid View Post
as an example of this yesterday we played barnblitz and the server filled, then badwater, then I set the next map to strata, we went from full to 5 vs 5.

Random players dont stay for custom maps
To be fair the map is TC (that nobody really likes or knows) and doesn't have a beta-level of detailing (that tends to make people stay much longer and at least try it out).

I agree with steve though, back when I played like two years ago I frequented a German server that had most official maps as well as warpath and I think later swiftwater. Never noticed unusual player drops there
 
Reply With Quote
Old 02-17-2012, 10:46 AM   #13
grazr
Mmm, hhhyes. indubitably.
grazr's Avatar
Posts: 5,126
Thanks given: 1,205
Thanks received: 3,458
Blog Entries: 16
grazr is offline

Default Server verification


Well it's the TF2maps server, this has never been a problem before. We play custom maps, our rotation should be featured custom maps so that it represented our community. We make gameday announcements and players come to play custom maps. The only real problem is if the map is huge data wise and takes ages to download. I know the average TF2 player has the patience of a gnat, and that's not something we have control over.

I don't know what people did after i set the custom rotation several months ago, but i do know that when i set a proper custom rotation of our featured maps on the server its population hovered between 8 and 16 players on afternoons/evenings with no events. Instead of sitting there empty, on dustbowl indefinately.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Last edited by grazr; 02-17-2012 at 10:51 AM.
Reply With Quote
Thanked by:
Old 02-17-2012, 10:52 AM   #14
Fr0Z3n
The Necromapcer
Fr0Z3n's Avatar
Posts: 5,459
Thanks given: 3,630
Thanks received: 3,521
Blog Entries: 1
Fr0Z3n is online now

Default Server verification


Quote:
Originally Posted by grazr View Post
Well it's the TF2maps server, this has never been a problem before. We play custom maps, our rotation should be featured custom maps so that it represented our community. We make gameday announcements and players come to play custom maps. The only real problem is if the map is huge data wise and takes ages to download. I know the average TF2 player has the patience of a gnat, and that's not something we have control over.

I don't know what people did after i set the custom rotation several months ago, but i do know that when i set a proper custom rotation of our featured maps on the server its population hovered between 8 and 16 players on afternoons/evenings with no events. Instead of sitting there empty, on dustbowl indefinately.
See, I didn't see that. I know that we got a lot of people after the payload contest went out, but then it died down.

I'm for making our server stock, then start injecting good custom maps into the rotation. Perhaps our motd should also include something about custom maps.

__________________

 
Last edited by Fr0Z3n; 02-17-2012 at 10:57 AM.
Reply With Quote
Old 02-17-2012, 10:58 AM   #15
grazr
Mmm, hhhyes. indubitably.
grazr's Avatar
Posts: 5,126
Thanks given: 1,205
Thanks received: 3,458
Blog Entries: 16
grazr is offline

Default Server verification


Sure, there were times we didn't even make event announcements for impromptu's and instead had to kick public players to get all our regs in. Our server was seeing 5+ hours of constant use after events.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
Reply  

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 09:06 AM.