wubwubwub 



Map Version: Release Candidate 
Type: KotH
Released: 04-01-2014 
Last Update: 04-17-2015 
Crash
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IF YOU ARE SENSITIVE TO FLASHING LIGHTS, DO NOT PLAY THIS MAP.

You don't need pictures. It's an ugly map.





BZ2 for server owners.

Gameplay footage from Ducksoup Gaming


Changelog

4-18-15
Remix VIP changes:
Fixed nav mesh issues (skeletons now track properly during Spooky Scary Skeletons event)
Fixed a few minor visual issues during events

KNOWN ISSUE: Before the round is captured the speakers are solid despite not being there yet. This was the best solution I found to fix the nav issue, so it is an acceptable problem to have.


4-1-15
Remix changes:
Added to the song randomizer system:
8 new buildups (16 total)
8 new short voice clips (16 total)
5 new long voice clips (8 total)
8 new songs with full map-choreography (16 total)
2 new rare songs with complete buildups and drops
(6144 possible dubstep combinations, plus 2 full rare songs)

Added in the amazing custom particles created for the map by the talented FissionMetroid101
Added in the killer custom speaker props created for the map by JukeBox
Extended capture timer to 7 minutes each
Adjusted some of the older songs/ sequences to bring them up to date with the new ones visually
Added in a proper photosensitive epilepsy warning on the wall of spawn
Added a few minor eastereggs to the map (including Old Man Jenkin's contest overlay!)
Added ramps to the base of the Wubship's cannons, allowing players easy access back to the main floor
Almost doubled the maps filesize to 107Mb uncompressed (whoops)


4-1-14
First and only-ish* release

*I don't want to update this, I don't want to update this, I don't want to update this, I don't want to update this, but I could totally fix some things and add more music it's super simple and it's already all made and there, I don't want to update this, I don't want to update this, but the entities are totally organized unlike Trainsawlaser, I don't want to update this, I don't want to update this.

OKAY I'M TOTALLY GOING TO UPDATE THIS EVENTUALLY DAMMIT I HATE YOU ALL FOR BEING SO INTO THIS MAP. But not really. The response has been crazy.

If you dub step, they will come.



Old 04-01-2014, 11:20 PM   #1
puxorb
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This was by far my favorite of all the Jokemaps.
 
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Old 04-02-2014, 04:01 AM   #2
Sergis
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when the skybox tilted i first thought we were about to fly around ctf convoy style

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the fact a map recieves feedback from us at all is like a God send

 
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Old 04-02-2014, 05:35 AM   #3
Crash
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Discovering it wasn't possible to parent the skybox_camera was the most disappointing part of working on this project. Map was gonna get crazy.

Er.

Crazier.

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Old 04-02-2014, 07:37 AM   #4
Fr0Z3n
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Quote:
Originally Posted by Crash View Post
Discovering it wasn't possible to parent the skybox_camera was the most disappointing part of working on this project. Map was gonna get crazy.

Er.

Crazier.
Skybox doesn't move in convoy, it uses particle effects and animated textures along with parented props to appear that it's moving.

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Old 04-02-2014, 08:33 AM   #5
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This is one of the most epic maps I have ever played, maybe even the best. Well played.
 
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Old 04-02-2014, 09:41 AM   #6
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Quote:
Originally Posted by Fr0Z3n View Post
Skybox doesn't move in convoy, it uses particle effects and animated textures along with parented props to appear that it's moving.
It's still a huge shame the skybox_camera supports absolutely no inputs or outputs, or as Crash mentioned, parenting. There's probably some engine related reason for it but it would be much more fun to make insane maps if you could move the entity around the map.

Fortunately it's relatively easy to make whatever illusion you want with a func_brush in the skybox.
 
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Old 04-02-2014, 09:57 AM   #7
LeSwordfish
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I wonder if it can be moved with that position-match entity, the one used in the chairman race.

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Old 04-02-2014, 10:02 AM   #8
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Awesome, awesome awesome, very creative and very distorting ^^
 
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Old 04-02-2014, 10:18 AM   #9
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Doesn't the sky_camera only control where your 3d skybox is rendered though? Why would you want to move that?
 
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