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I'm seriously starting to wonder if I post two different versions between here and on the Gamers with Jobs private server where I've been testing it. In fact I'm quite confused since the sentry locations they've been using were either quite obvious or in obscure places that made me proud to test with such witty people.
You are testing with your friends and people you know, these said people also probably don't have much experience with making balanced and good tf2 map. My friends once asked me to make script for a play, they said it was awesome, it wasn't.
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I disagree full heartily with propspam. If an actual forest just " tree spam?" I wanted the map to look like a heavily forested area. I didn't want players to feel like they were surrounded by the usual Red and Blu corporations. To help the keep frames smooth and it not feeling too rocky I made it so that props fade in and out.
I am not sure what you are trying to say. Look at your map and tell me half of the map is not covered in tree props. It is possible to make players feel like they are in a forest and not another spytech base without throwing tree props and other forest props all over the place, look at Dr. Spud's ctf_landfall or Forest map from Bullet Corps Project.
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Just wanna ask, what map does? Even maps that Valve has created still sometimes need a tuneup and change for new weapons or exploits. I will admit, I'm still working on the skybox, but that is the most detailing I'm worrying about other than some of the spawn rooms.
I think you are confusing gameplay and detailing here.
And when it comes to Valve maps, there is some ambitious ideas that have been done successfully.
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I've had great fun on the map.
Yes, YOU. I once had fun on my payload map i made sometime go, others didn't. Don't fall into trap of author bias.
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I've listened to everything they commented on as players at Gamers with jobs and fixed most of their complaints, the only one I was never able to solve was length and by the time I hit testing there were only a few areas that could be deleted.
So why are you not listening to me then? As i said earlier, your friends and people who know you have habit of thinking everything is awesome because they don't want to insult you. If you only listen to people you know, your maps are probably going to suck. I know, it sounds like a terrible thing to say, but i have yet to see really good maps come out of by testing only with people you know.
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And while I am going to continue working on it, I have no doubt no matter what I do to it from here on out, it won't please the mapping community.
If you think like this, you are never going to improve.
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nik: Wankhouse sounds gross and homoerotic