Quote:
Originally Posted by
Sergis
a slow door at C, a window overlooking E from A, a drop in blu spawn...I've seen it somewhere
also rocketjumping seemed to be more useful than in most maps
We took apart steel and realized the maptype doesn't really function without those things, so we introduced variation wherever we could otherwise, like with the points, spawn locations, and routes to E.
Quote:
Originally Posted by
TMP
This map was a blast as a fan scout, literally, it's like you designed it in mind
Quit stealing the whole "infinite routes" from petrol though >_>
I've never heard of petrol, though
