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Mazon 



Map Version: Alpha 
Type: CP
Released: 01-01-2012 
Last Update: 01-01-2012 
Sergis
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Default Mazon

This is a recreation of UT99 map AS-Mazon for TF2. I have adjusted the layout a little bit to work better in TF2 and recreated the Assault gamemode.

Every match consists of 2 rounds. In the first round, the BLU attacks and RED defends. The timer counts up from zero to the maximum of 10 minutes. In the second round, the teams switch places - RED attacks and BLU defends - and the timer counts down. Whoever wins the second round, wins the match - if RED wins, they attacked faster than BLU, if BLU wins, they defended longer than RED. if both teams defend for full 10 minutes, it's stalemate.

The map has 4 control points - A, B, C and an optional one. The optional control point opens a shortcut for the attackers.

The map has a few bugs atm - only the first control points' capture can be blocked, also some doors are a little weird sometimes. The gametype seems stable after the few botmatches I played.

Special thanks to Shane Caudle for making the original AS-Mazon ~13 years ago.


Changelog

a1 - first public release.
a2 - widened A and B area, added extra path out of spawn, lowered catwalks around C, opened windows overlooking blu spawn



Old 01-01-2012, 10:13 AM   #1
LeSwordfish
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Oh for fuck's sake, not another one.

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Old 01-01-2012, 10:23 AM   #2
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Quote:
Originally Posted by LeSwordfish View Post
Oh for fuck's sake, not another one.
Sounds like you got wished a bitter New Year instead of a happy one

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the fact a map recieves feedback from us at all is like a God send

 
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Old 01-01-2012, 12:30 PM   #3
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isnt this basically stopwatch/tournament mode for badwater or any attack/defend map? something feels weirder about it though....

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Old 01-01-2012, 01:42 PM   #4
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New year, new maps \o/
 
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Old 01-02-2012, 05:40 AM   #5
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After playing some more botmatches, I noticed that the timer in second round always has 3-5 seconds less than it should have. Seems like round_timer and logic_timer firing outputs every second aren't in sync.

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isnt this basically stopwatch/tournament mode for badwater or any attack/defend map? something feels weirder about it though....
Stopwatch is basically Assault except here you either cap all the control points or lose. I might add some control point counting sometime later.

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Old 01-26-2012, 06:01 PM   #6
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bump for impromptu feedback

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Old 08-04-2012, 11:56 AM   #7
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updated to a2.

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Old 08-13-2012, 07:37 PM   #8
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Some of the textures remind me of CSS mainly the first screenshot. Try sticking to TF2 textures and its seems very dark in that area
 
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Old 08-19-2012, 10:02 AM   #9
Melvin D Engineere
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I've uploaded a video of your map:

TF2: as_mazon_a2

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