Notices

PL Bastion  Release Tools Comment
Screenshots


 
Bastion 



Map Version: Alpha 
Type: PL
Released: 02-09-2011 
Last Update: 02-08-2011 
Mr. Wimples
L4: Senior Member

 
Mr. Wimples's Avatar
Default Bastion

Alright, here it is. Bastion; a Badwater-esque payload map complete with three cap points and a final magma-ey destination. The blu team pushes the cart up to a red stronghold on a remote volcanic island all the way to a pit of boiling magma. Possibly a minuscule percent more professional than my previous releases.

Glaring things that will be changed:
- Right now there isn't much spatial management in the water part of the map, I really didn't know how to handle water-filled areas in TF2, I may just avoid it entirely in a future release
-The opening area of the map is in need of major reworking, will get to that in A4. Supply the bulk of your feedback from the second point on if at all possible.

Any feedback is greatly appreciated. :T


Changelog

2/9/2011 - A1, initial release

2/12/2011 - A2
- Bounded "ocean" part of the map with a retaining wall of sorts
- Added an additional underwater tunnel
- Fixed spawn issues
- Made doors move a bit quicker
- Made signs move a lot quicker
- Added a few displacements
- Added 2 small heathkits

2/28/2011 - A3
-Added a forward spawn for Blu between point 2 and 3
-Added 2 new passageways near the 2nd point
-Changed spawntimes to make games more balanced
-Added another exit to Blu's second spawn
-Changed several ammopacks around the final point for more accessible defense
-Changed a building at the final point
-New incredibly sexy door with "animations"



Old 02-09-2011, 09:28 PM   #1
Seba
I main Ganondorf
 
Seba's Avatar
 
Seba is offline
Posts: 2,071
Thanks: 2,130
Thanked: 1,693

Default


Seems very interesting and looks like it'll play well. I can't wait to see this on a Gameday

__________________
Quote:
Originally Posted by Selentic
This is like asking me to ignore the faults of Capitalism, Swordfish. You know how bad I am at that.

 
Reply With Quote

Old 02-09-2011, 09:31 PM   #2
nik
҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏̐̑̒̓ ̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕&
 
nik's Avatar
 
nik is offline
Posts: 972
Thanks: 143
Thanked: 245

Default


oh boy the particles for this baby are going to be so awesome

__________________





 
Reply With Quote

Old 02-09-2011, 10:03 PM   #3
Fr0Z3n
func_medal_dispenser
 
Fr0Z3n's Avatar
 
Fr0Z3n is online now
Posts: 4,149
Thanks: 2,153
Thanked: 2,049

Default


Doesn't look too large or overscaled, interesting idea/theme, can't wait to play it.
 
Reply With Quote

Old 02-10-2011, 07:10 PM   #4
Ratosai
L1: Registered
 
Ratosai's Avatar
 
Ratosai is offline
Posts: 3
Thanks: 3
Thanked: 0

Default


This is gunna look SOOO purdy when it's fully detailed.

__________________
Sincerely,

The Floccinaucinihilipilificator
 
Reply With Quote

Old 02-10-2011, 08:05 PM   #5
Mr. Wimples
L4: Senior Member
 
Mr. Wimples's Avatar
 
Mr. Wimples is offline
Posts: 265
Thanks: 410
Thanked: 196

Default


Quote:
Originally Posted by Ratosai View Post
This is gunna look SOOO purdy when it's fully detailed.
That sounds kinda like you're expecting it to look good

Sure though, as soon as I get the layout problems ironed out.
 
Reply With Quote

Old 02-11-2011, 03:58 AM   #6
Huckle
L3: Junior Member
 
Huckle is offline
Posts: 152
Thanks: 17
Thanked: 87

Default


I love the geometry on the 6th (and 4th) screenshot. Great use of height diferences and doorways/windows showing action.
 
Reply With Quote

Old 02-12-2011, 04:41 PM   #7
absurdistof
Thunderclap is return :o
 
absurdistof's Avatar
 
absurdistof is offline
Posts: 1,233
Thanks: 388
Thanked: 386

Default


One question: does the cart pass through screenshot 2?

__________________
Me maps, Embankment, Thunderclap, Zero G
Tutorials/Guides - Vertical Space Guide
(Favorite smile ever)
 
Reply With Quote

Old 02-12-2011, 09:10 PM   #8
Mr. Wimples
L4: Senior Member
 
Mr. Wimples's Avatar
 
Mr. Wimples is offline
Posts: 265
Thanks: 410
Thanked: 196

Default


Quote:
Originally Posted by absurdistof View Post
One question: does the cart pass through screenshot 2?
Nope. That track section is purely aesthetic.
 
Reply With Quote

Old 02-12-2011, 09:52 PM   #9
Mr. Wimples
L4: Senior Member
 
Mr. Wimples's Avatar
 
Mr. Wimples is offline
Posts: 265
Thanks: 410
Thanked: 196

Default


Alright, gave it a quick update to A2. Hasn't been tested yet, but most of the issues I fixed shouldn't have been in A1 in the first place.
 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:40 AM.