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[TUTORIAL] Applying Valve's dirt to your own textures  Thread Tools Reply
Old 08-12-2008, 01:56 PM   #1
VelvetFistIronGlove
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Default [TUTORIAL] Applying Valve's dirt to your own textures


This tutorial uses Photoshop CS3. It should work fine in slightly earlier versions of Photoshop, but some things may be done slightly differently if you're using Paint Shop Pro or The Gimp. The end result will still be achievable with those tools.

We're going to steal the dirt marks that you can see on concretewall002b. This will work because apart from the dirt, the texture's identical to concretewall002:

concretewall002b


concretewall002


And put it on concretewall011, which lacks dirty variation. You could substitute your own texture here, too.

concretewall011


So let's start. Create a new image the size of the texture, 1024x1024, and create a new layer group. Make sure it's selected:



Using the VTF plugin (or loading the TGAs exported from VTFEdit if you don't have the plugin), we open concretewall002.vtf and concretewall002b.vtf. Selecting first the clean texture, then the dirty one, drag the background layer of each from the layers palette into your new image. They will end up in the group like this:



Change the render mode of the dirty texture to "Difference", and that of the group to "Exclusion". You'll end up with the dirt marks sitting on the white background, like this:



Select the background layer. Now open concretewall011.vtf, and drag its layer into your new image. Et voila! We now have a dirtified concrete wall:



Finally, select the group, and add a Curves adjustment layer. This will let you easily adjust the darkness of the dirt layer for a good looking result:



Before and after:



 
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Old 08-12-2008, 02:21 PM   #2
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Nice, I think I could replicate this with GIMP, but having to use a layer mask or something for the last step. I'll see what I can do.

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Old 08-16-2008, 09:05 AM   #3
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Simple but clever
 
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Old 08-16-2008, 10:15 AM   #4
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Nice tut, but can you make it more detailed, like where to click to add a curve adjusment layer etc?

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Old 12-26-2008, 12:36 PM   #5
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Default [TUTORIAL] Applying Valve's dirt to your own textures


I know this is late, but I have the .vtf plugin, which file are the textures located in exactly? I still cant find them x_x
 
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Old 12-27-2008, 10:50 AM   #6
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Default [TUTORIAL] Applying Valve's dirt to your own textures


You have to extract the material files from the "team fortress 2 materials.gcf" in your steamapps folder by using the tool GCFscape

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Old 12-27-2008, 05:15 PM   #7
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Ooh, thank you. I heard about that before, but never bothered to get it. My bad
 
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Old 02-05-2010, 05:00 PM   #8
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Bump for a good tutorial.

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Old 02-05-2010, 06:34 PM   #9
Tehrasha
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Default [TUTORIAL] Applying Valve's dirt to your own textures


Except its not dirt, thats the red paint scheme for the concrete wall.
 
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Old 02-05-2010, 07:15 PM   #10
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Default [TUTORIAL] Applying Valve's dirt to your own textures


But that's a blue wall.

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